Re: [svgwg] Remove SVGGeometryElement interface from <mesh>?

No problem. It was a topic we discussed a lot last year, and the spec did change a few times. Trying to create sensible interface inheritance was the main reason we split meshes into two elements, one for the paint server (`meshgradient`) and one for the actual shape (`mesh`).

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Received on Saturday, 1 April 2017 14:52:47 UTC