Re: [svgwg] Define equivalent paths for degenerate shapes

I prefer making degenerate shapes have an equivalent path. If the 
special behaviour is on the rendering side of the basic shapes, then 
it's just a simple conditional that bails out of the rendering and not
 something that has to creep into other areas of the spec.

I also think it's generally more useful to return some path data in 
all cases. My thinking is that If you want the path data for a basic 
shape, even a degenerate one, it's probably because you want to 
manipulate it somehow. For example, you might want to render the 
control points so that a drawing tool can manipulate the shape. 


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Received on Wednesday, 17 August 2016 10:29:39 UTC