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Re: sockets

From: Doug Schepers <schepers@w3.org>
Date: Fri, 05 Sep 2008 18:26:00 -0400
Message-ID: <48C1B1F8.10101@w3.org>
To: Jonathan Chetwynd <j.chetwynd@btinternet.com>
CC: public-svg-ig@w3.org

Hi, Jonathan-

Sockets have been dropped from SVG 1.2 Tiny.  We are aligning around the
work being done in the WebApps WG and HTML5 WG to ensure broader
interoperability.

Regards-
-Doug

Jonathan Chetwynd wrote (on 9/5/08 6:17 PM):
> anyone add more detail to the following?
> 
> http://www.w3.org/TR/2004/WD-SVG12-20041027/api.html
> B.2.3 Socket Connections**
> 
> The HTML5 specification now offers WebSocket
> http://www.whatwg.org/specs/web-apps/current-work/#network
> 
> really wondering whether the SVG WG is on the case, and have there been
> any implementations?
> seems odd that "Flash has support for raw TCP sockets" for quite some time..
> 
> cheers
> 
> 
> my logo <http://www.openicon.org>
> 
> Jonathan Chetwynd
> 
> j.chetwynd@btinternet.com <mailto:j.chetwynd@btinternet.com>
> http://www.openicon.org/
> 
> +44 (0) 20 7978 1764
> 
> 
> 
> **B.2.3 Socket Connections 
> 
> The Connection interface provides an API for socket-level communication. 
> interface ConnectionEvent : events::Event // "ConnectionData" event
> {
>    readonly attribute DOMString data;
> };
> 
> interface Connection : events::EventTarget
> {
>    readonly attribute boolean connected;
> 
>    void setEncoding( DOMString value ); // might be called before connect
> 
>    void connect( in DOMString url ) raises(DOMException)
>    void send( in DOMString data );
>    void close();
> };
> 
> A Connection object is created using the SVGGlobal interface.
Received on Friday, 5 September 2008 22:26:35 GMT

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