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Advocating for an User Experience Task Force within the XG

From: Alberto San JosÚ <josealberto.sanjose@gmail.com>
Date: Sat, 28 Feb 2009 18:39:57 +0100
Message-ID: <1edc9ac20902280939q2c410181l93d4a525839ccc7f@mail.gmail.com>
To: public-social-web-talk@w3.org
Hello everyone,

One the questions posed in the "Questionnaire on Organization of Charter",
is about to delete the User Experience Task Force.

Let me advocate for keeping this inside the XG (no matter which kind of
charter will be selected at last), as this is my main skills field:

1. User experience is about making everything *easier for the user*.

2. Most of the people are not aware of technical terms, processes involved,
or even dangers lurking in the web.

3. All architectures, processes, policies, practices developed by this
XG *should
be displayed, used and understanded in an easy way by any regular folk*.

4. UX is going to happen anyhow when all this will be implemented, so it┤s
important to identify any issue *before* it happens.

5. User Experience is about *making things visible, easy and desiderable*.

6. User Experience is about Information Architecture, Usability, Interaction
Design, Information Design and overall easiness, *despite any underlying
technology*. This is important because people don┤t care about technology:
the just want to do things.

7. And they want easy.

That┤s User Experience ultimate goal.

I just edited the UnifiedSocialXG Charter - User Experience Task
Force<http://esw.w3.org/topic/UnifiedSocialXG#head-07d4989ef5f476b9d7daa953514658adf5cc0803>point
with a whole description of why keeping UX in, and what and how can be
accomplished.

Br,

-- 
Alberto San JosÚ

uxtopia.com
Received on Sunday, 1 March 2009 18:40:12 GMT

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