Re: [presentation-api] define error handling if fail to establish presentation connection on receiving UA

That phrasing sounds good to me.

We may have a use case for the receiver to know about the connecting 
happening. For example, a game could indicate that the second player 
is trying to connect on the second screen for the first player to be 
aware and show success / failure depending on whether the state 
changes to 'connected' or 'closed'. However, this behavior can be 
added later if the use case is real.

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Received on Friday, 22 April 2016 09:32:42 UTC