Re: VR and accessibility literature search

Thanks, Jason and Scott! I’ve started a wiki page for VR references. Most are still to be formatted in a usable way, so I’ll spend some more time on formatting the references and removing any duplicates.

https://www.w3.org/WAI/APA/task-forces/research-questions/wiki/Virtual_Reality_and_Accessibility_References

Dave

> On 28 Jun 2017, at 14:59, White, Jason J <jjwhite@ets.org> wrote:
> 
> Thank you, Scott.
>  
> Here are some references that I found. (There may be overlap with Scott’s list.) This is not a comprehensive search. There are also papers on game accessibility that may be relevant.
>  
> Trewin, S. M., Laff, M. R., Cavender, A., & Hanson, V. L. (2008, April). Accessibility in virtual worlds. In CHI'08 extended abstracts on Human factors in computing systems
> (pp. 2727-2732). ACM. 
>  
> Trewin, S., Laff, M., Hanson, V., & Cavender, A. (2009). Exploring visual and motor accessibility in navigating a virtual world. ACM Transactions
> on Accessible Computing (TACCESS)
> , 2(2), 11. 
>  
> Trewin, S., Hanson, V. L., Laff, M. R., & Cavender, A. (2008, October). PowerUp: an accessible virtual world. In Proceedings of the 10th international
> ACM SIGACCESS conference on Computers and accessibility (pp. 177-184). ACM. 
>  
> Folmer, E., Yuan, B., Carr, D., & Sapre, M. (2009, October). TextSL: a command-based virtual world interface for the visually impaired. In Proceedings
> of the 11th international ACM SIGACCESS conference on Computers and accessibility  (pp. 59-66). ACM.
>  
> Maidenbaum, S., Chebat, D. R., Levy-Tzedek, S., & Amedi, A. (2014, June). Depth-to-audio sensory substitution for increasing the accessibility of
> virtual environments. In International Conference on Universal Access in Human-Computer Interaction
> (pp. 398-406). Springer, Cham.
>  
> Oktay, B., & Folmer, E. (2010, April). Synthesizing meaningful feedback for exploring virtual worlds using a screen reader. In CHI'10 Extended Abstracts
> on Human Factors in Computing Systems
> (pp. 4165-4170). ACM. 
>  
> Kruger, R., & van Zijl, L. (2014, March). Rendering virtual worlds in audio and text. In Proceedings of International Workshop on Massively Multiuser
> Virtual Environments
> (pp. 1-2). ACM.
>  
> Maidenbaum, S., Chebat, D. R., Levy-Tzedek, S., & Amedi, A. (2014, April). Vision-deprived virtual navigation patterns using depth cues & the effect of
> extended sensory range. In CHI'14 Extended Abstracts on Human Factors in Computing Systems
> (pp. 1231-1236). ACM.
>  
> Sbattella, L., Tedesco, R., & Trivilini, A. (2012, October). Multimodal Interaction Experience for Users with Autism in a 3D Environment. In Proceedings
> of the 6th European Conference on Games Based Learning: ECGBL  (p. 442). Academic Conferences Limited.
>  
> Folmer, E. Virtual World Accessibility: Directions for Research. Player-Game Interaction Lab, Department of Computer Science and Engineering, University
> of Nevada, Reno, Reno, NV
> , 89557-0208. 
>  
> Maidenbaum, S., & Amedi, A. (2015, March). Non-visual virtual interaction: Can Sensory Substitution generically increase the accessibility of Graphical
> virtual reality to the blind?. In Virtual and Augmented Assistive Technology (VAAT), 2015 3rd IEEE VR International Workshop on
> (pp. 15-17). IEEE.
>  
> Cromby, J. J., Standen, P. J., & Brown, D. J. (1996). The potentials of virtual environments in the education and training of people with learning
> disabilities. Journal of Intellectual Disability Research, 40(6), 489-501. 
>  
> Standen, P. J., & Brown, D. J. (2006). Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability.
>  
> Virtual Reality, 10(3-4), 241-252.
>  
> From: Scott Hollier [mailto:scott@hollier.info] 
> Sent: Wednesday, June 28, 2017 4:13 AM
> To: RQTF <public-rqtf@w3.org>
> Subject: VR and accessibility literature search 
>  
> To the RQTF
>  
> As promised, I’ve completed an initial literature search around virtual reality and accessibility with the results below my signature. I’ve included about 40 references, here’s a few notes: 
>  
>  • I’ve focused the search around VR as it relates to accessibility, the applicability of standards, creative ways of making the VR environment accessible to people with disabilities and HCI-related implications
>  • The results are quite varied, more so than I expected suggesting that the area is still quite broad. While there are some interesting ideas, there hasn’t been much work done to look at the way in which VR can be made accessible in a cohesive process--driven way that focuses on standards development.
>  • While none of my search focused on any specific medium or disability group, it was interesting to note that most of the literature is weighted on blind/VI accessibility for VR and also weighted towards an e-learning context. This surprised me as I thought it’d be weighted more towards gaming.
>  • There were originally quite a few references relating to Second Life, but they were all more from a humanities concept of disability and body, so I’ve removed them as I thought they were a bit out of scope. Happy to add them back in though if deemed of interest.
>  • Based on our last call I didn’t include augmented reality in this search but happy to do that if we want to see if it yields more relevant literature. 
>  
> Look forward to chatting on the call.
>  
> Scott.
>  
>  
> <image002.gif>Dr Scott Hollier 
> Digital Access Specialist
> Mobile: +61 (0)430 351 909
> Web: www.hollier.info
>  
> Technology for everyone
>  
> Keep up-to-date with digital access news – follow @scotthollier on Twitter or e-mail newsletter@hollier.info with ‘subscribe’ in the subject line.
>  
>  
> Reference Type:  Generic
> Record Number: 48
> Year: 2017
> Title: Promethean
> ClassFlowTM Announces New Digital Content Partnerships to Promote Collaborative & Immersive Learning
> Place Published: Atlanta
> Pages: 126
> Short Title: Promethean
> ClassFlowTM Announces New Digital Content Partnerships to Promote Collaborative & Immersive Learning
> Keywords: United States–Us
> United Kingdom–UK
> China
> Atlanta Georgia
> Software
> Students
> Internet
> Collaboration
> Science Education
> Trademarks
> Virtual Reality
> Learning
> Cultural Heritage
> Nonprofit Organizations
> University of Colorado
> Asia
> Promethean
> Technology
> Abstract: ClassFlow, the free, next-generation lesson delivery software, announced new partnerships with leading digital content developers to provide teachers with expanded access to the latest innovative, immersive, and interactive educational content. According to Vin Riera, CEO of Promethean, "ClassFlow's mission is to improve education by working with teachers, schools, and students to create modern classrooms. Through its newly expanded roster of next-generation digital content partnerships, ClassFlow now provides teachers an even broader array of highly immersive interactive resources and tools for integrating STEM-based learning practices across a variety of subjects: "In 2014, I began implementing ClassFlow to optimize activities, such as delivering lessons and exercises, taking notes, and asking questions," said Dr. Valerie Camille Jones, mathematics specialist and recipient of the Presidential Award for Excellence in Mathematics and Science Teaching at Atlanta's The Ron Clark Academy. Established in 1999, NetDragon is a vertically integrated, cutting-edge R&D powerhouse with a highly successful...
>  
>  
> Reference Type:  Generic
> Record Number: 49
> Year: 2017
> Title: ClassFlow(TM) Announces New Digital Content Partnerships to Promote Collaborative & Immersive Learning
> Place Published: New York
> Short Title: ClassFlow(TM) Announces New Digital Content Partnerships to Promote Collaborative & Immersive Learning
> Keywords: China
> Atlanta Georgia
> Students
> Internet
> Colleges & Universities
> Collaboration
> Trademarks
> Science Education
> Virtual Reality
> Learning
> Cultural Heritage
> Nonprofit Organizations
> University of Colorado
> Education
> Primary/Secondary
> Technology
> Software
> Product/Service
>  
>  
> Reference Type:  Generic
> Record Number: 20
> Author: Adams, Ray
> Year: 2009
> Title: Cognitive science meets computing science: The future of cognitive systems and cognitive engineering
> Pages: 1-12
> Short Title: Cognitive science meets computing science: The future of cognitive systems and cognitive engineering
> ISBN/ISSN: 1330-1012
> DOI: 10.1109/ITI.2009.5196041
> Abstract: We stand at the threshold of a dramatic and exciting new time in humanity's development. As irreplaceable physical resources inevitably dwindle, we shall increasingly come to rely much more on cognitive resources that consume less and less energy. (Here, I define cognitive resources as those resources that support and facilitate human cognition, ideally in intelligent ways). In this keynote address, I report on a programme of research conducted at my research centre and by my colleagues in their own universities. I also consider the potential development of current research trends for now and the future.
>  
>  
> Reference Type:  Journal Article
> Record Number: 40
> Author: Al-Badi, Ali, Ali, Saqib and Al-Balushi, Taiseera
> Year: 2012
> Title: Ergonomics of usability/accessibility-ready websites: Tools and guidelines
> Journal: Webology
> Volume: 9
> Issue: 2
> Pages: 1-30
> Short Title: Ergonomics of usability/accessibility-ready websites: Tools and guidelines
> Keywords: Usability
> Web Site Design
> Disabled People
> Interfaces
> Information Storage And Retrieval - Searching
> Website Accessibility, Cross-Cultural Usability, Usability Guidelines
> Usability Testing
> Readability Formulae
> User Interface Design
> Local Culture
> Localized Business Websites
> Globalization
> Article
> Abstract:  The 'user-friendliness' of a website indicates to what extent it is easy for all intended users to interact with website to perform their required task(s). Given the explosive growth in the use of computerized systems as well as the World Wide Web for delivering information and services, usability/accessibility becomes an important issue. The purpose of this research is to study the available literature on usability/accessibility ready websites and their tools and guidelines. The research findings will help web engineers to build websites and web services accessible for all the target audience, including people with special needs. People with special needs meet barriers of all types, but computing technology is helping them to overcome these barriers. Accordingly, a great amount of development work has been carried out in the area of designing websites for disabled people, and it is increasingly becoming an important focus for a variety of reasons, legal (due to recent legislation in many countries promoting the rights of disabled people), economic, or ethical. Web engineers are increasingly aware that they need to ensure the usability of mainstream systems for disabled people by developing systems explicitly to meet the needs of disabled users (often referred to as assistive technologies), which also require evaluation to ensure their usability for the target audience. A descriptive/interpretive research method was used for the study of usability, accessibility, globalization, readability and culture differences based on related literatures and on previous studies by academics and industrial institutions. [PUBLICATION ABSTRACT]
>  
>  
> Reference Type:  Journal Article
> Record Number: 35
> Author: Babu, Rakesh
> Year: 2015
> Title: Blind Students' Challenges in Social Media Communication: An Early Investigation of Facebook Usability for Informal Learning
> Journal: International Journal of Online Pedagogy and Course Design (IJOPCD)
> Volume: 5
> Issue: 1
> Pages: 58-73
> Short Title: Blind Students' Challenges in Social Media Communication: An Early Investigation of Facebook Usability for Informal Learning
> ISSN: 2155-6873
> DOI: 10.4018/ijopcd.2015010105
> Keywords: Blind Student
> Informal Learning
> Online Social Interaction
> Social Media
> Usability
> Abstract: Social Networking Sites (SNS) are increasingly used in academia to facilitate informal learning, knowledge co-creation, and collaborative problem-solving. Deriving these pedagogic benefits requires SNS usability for all. This paper reports results of an early investigation into SNS usability for blind students. Think-aloud observations generated verbal evidence of six participants' Facebook interaction experiences. Verbal protocol analysis revealed where and how challenges arose in online social interactions. Design standards analysis identified responsible interface elements and potential remedial measures. Results show that locating Friend's profile and Timeline, reading, writing, and posting messages were significantly challenging. Participants needed additional time and effort, and occasionally sighted help, to perform these basic SNS functions that are integral parts of informal learning activities. Feasible design improvements are proposed that merit further investigation. Implications for educators, learning technologists, cognitive scientists, and usability experts are discussed.
>  
>  
> Reference Type:  Journal Article
> Record Number: 30
> Author: Barbara, J. Williams
> Year: 2000
> Title: Virtual Web Wave of the Future: Integration of Healthcare Systems on the Internet
> Journal: North Dakota Law Review
> Volume: 76
> Pages: 365-977
> Short Title: Virtual Web Wave of the Future: Integration of Healthcare Systems on the Internet
> ISSN: 0029-2745
> Keywords: Communication
> Strategically
> Aggressively
> Telemedicine
> Transmission
> Healthcenter
> Technologies
> Acquisitions
> Introduction
> Potentially
> Communications Law
> Computer & Internet Law
> Criminal Law & Procedure
> Healthcare Law
> Insurance Law
> Pensions & Benefits Law
> Public Health & Welfare Law
> Abstract: ... In comparison with banks, which spend seven percent of their annual revenues on information systems, the healthcare industry spends only one to two percent for this purpose. ... WebMD Practice also provides dictation and transcription services over the Internet for the provider to update a patient's medical record. ... These Provisions propose uniform standards for electronic exchange of health information in administrative and financial transactions, and data elements for such transactions. ... Additionally, the Provisions contain sections relating to privacy of healthcare information. ... The goal of the HIPAA mandated Department of Health and Human Services proposed regulation Provisions is to encourage increased and proper use of electronic information while at the same time protecting the needs of patients to safeguard their privacy. ... However, in addition, the proposed NAIC regulations contain provisions for disclosure of protected health information without authorization similar to the provision found in either the NAIC Health Information Privacy Model Act or the Department of Health and Human Services regulation. ... In such case, healthcare providers must draft contract language with any entity providing healthcare information systems to provide specific limitations on disclosure of identifiable health information and impose security, inspection and reporting requirements for the electronic software providers. In addition, a healthcare provider, small or large, should have in place a privacy policy appropriate to its size, information practices and its business requirements. ... &#160
>  
>  
> Reference Type:  Journal Article
> Record Number: 22
> Author: Basham, James D., Smith, Sean J., Hall, Tracey E. and Satter, Allyson L.
> Year: 2016
> Title: Universal Design for Learning
> Journal: Journal of Special Education Technology
> Volume: 31
> Issue: 3
> Pages: 147-155
> Short Title: Universal Design for Learning
> ISSN: 0162-6434
> DOI: 10.1177/0162643416660836
> Keywords: Universal Design For Learning
> Instructional/Policy Perspectives
> K–12 Online Learning
> Accessibility
> Abstract: In the process of evaluating online learning products for accessibility, researchers in the Center on Online Learning and Students with Disabilities concluded that most often consultation guides and assessment tools were useful in determining sensory accessibility but did not extend to critical aspects of learning within the Universal Design for Learning (UDL) framework. To help fill this void in assessment, researchers created the UDL Scan tool to examine online learning products alignment to the UDL framework. This article provides an overview of how accessibility has been historically measured and introduces the need to move beyond the traditional understanding of accessibility to a broader UDL-based lens. With this understanding, a UDL Scan tool was developed and validated to investigate the alignment of online learning content to UDL. This article will present the process of development, the validation, and discuss how the measurements provide critical benchmarks for educators and industry as they adopt new online learning systems.
>  
>  
> Reference Type:  Journal Article
> Record Number: 3
> Author: Belingardi, Giovanni and Obradovic, Jovan
> Year: 2012
> Title: IMPLEMENTATION OF ADVANCED COMMUNICATION SYSTEMS AND DISTANCE LEARNING CONCEPT AT POLITECNICO DI TORINO WITHIN THE UNIVERSITY EDUCATION PERSPECTIVE
> Journal: Acta Technica Corviniensis - Bulletin of Engineering
> Volume: 5
> Issue: 2
> Pages: 65-68
> Short Title: IMPLEMENTATION OF ADVANCED COMMUNICATION SYSTEMS AND DISTANCE LEARNING CONCEPT AT POLITECNICO DI TORINO WITHIN THE UNIVERSITY EDUCATION PERSPECTIVE
> Keywords: Web Sites
> Education
> Teaching
> Learning
> Distance Learning
> Communication
> Abstract: New dimension and possibilities for teaching and education in all fields are offered by the use of information and communication technologies (ICT) and e-learning systems. The introduction of these systems will improve, supplement and aid traditional teaching methods and will also enable the beginning of different teaching and learning processes that are less limited in space and time. This offers also new insight into subjects that are not possible with traditional methods. The Centre for e-learning activities and the multimedia production and testing (CELMI) at Politecnico di Torino, aims to be the institutional reference for the coordination of support activities in the area of technology and multimedia training. The Centre puts the particular emphasis on skills in e-learning and open and distance learning and on the activities related to the release and testing of multimedia technologies. This paper is presenting the use of high technology communication systems at Politecnico di Torino, implemented with the purpose of improved university education. Also, the multidisciplinary working systems, communication models, multimedia and video production, videoconferencing systems and special services for disabled, are briefly described. [PUBLICATION ABSTRACT]
>  
>  
> Reference Type:  Journal Article
> Record Number: 39
> Author: Billi, Marco, Burzagli, Laura, Catarci, Tiziana, Santucci, Giuseppe, Bertini, Enrico, Gabbanini, Francesco and Palchetti, Enrico
> Year: 2010
> Title: A unified methodology for the evaluation of accessibility and usability of mobile applications
> Journal: International Journal
> Volume: 9
> Issue: 4
> Pages: 337-356
> Short Title: A unified methodology for the evaluation of accessibility and usability of mobile applications
> ISSN: 1615-5289
> DOI: 10.1007/s10209-009-0180-1
> Keywords: Accessibility
> Usability
> Mobile computing
> Abstract: This article reports a unified methodology developed to evaluate the accessibility and usability of mobile computing applications, which is intended to guarantee universal access as far as possible. As a basis for the methodology, this paper presents an analysis of the accessibility guidelines, conducted to take into account the specificity of mobile systems, as well as a set of usability heuristics, specifically devised for mobile computing. Finally, it presents the results of the application of the proposed methodology to applications that have been semi-automatically developed by the MAIS Designer, a new design tool that provides applications suited to different mobile devices.
>  
>  
> Reference Type:  Generic
> Record Number: 17
> Author: Bissonnette, Leo
> Year: 2006
> Title: Teaching and learning at Concordia University: Meeting the evolving education needs of faculty in providing access for university students with disabilities
> Publisher: ProQuest Dissertations Publishing
> Short Title: Teaching and learning at Concordia University: Meeting the evolving education needs of faculty in providing access for university students with disabilities
> Keywords: Higher Education
> Educational Software
> Education
> Access
> Concordia University
> Disabilities
> Education Needs
> Faculty
> Learning
> Quebec
> Teaching
> University Students
> Abstract: Computing and communications technologies are becoming increasingly central to the way faculty at universities carry out their educational mission. Little is known about how faculty are taking into account the needs of their students with disabilities when integrating technology into their courses. A survey (Fichten, Asuncion, Barile, Fossey & DeSimone, 2000) of a small number of faculty found that professors generally do not know what to do to ensure that students with disabilities have full access to electronic course material or how access problems can be solved. The sample for this exploratory study consisted of 344 full-time and part-time Concordia University faculty, identified as having students with disabilities enrolled in their courses during the 2003-2004 academic year. Two intricately related components composed this study: a faculty survey (with a return rate of 34.3%), and follow-up semi-structured interviews with 30 faculty. The present study further explored training over internet, listservs, e-mail, or CD-ROM that can be provided in various self-paced formats. Findings of interest included: 81 out of 101 respondents (80.2%) reported that they had not considered the needs of these students, while 12 respondents (11.8%) indicated that they had partially taken into account the needs of their students with disabilities. A small group of 8 faculty (7.9%) definitely took into account the needs of their students with disabilities. However, the present study also revealed that there is a willingness by faculty to be trained in this area. When questioned about their preferred medium for interactive training, most respondents chose more than one. The most popular category chosen by 98 out of 114 respondents was a website (85.0%) followed by printed material selected by 94 respondents (82.2%) and CD-Rom chosen by 93 instructors (81.6%). 91 respondents (79.8%) indicated a combination of the three mentioned above. For those who chose other and gave examples, a common specification by them was a trainer. Practical strategic implications for those involved in providing support to faculty adopting educational technology are outlined and discussed. Recommendations for future research are provided.
>  
>  
> Reference Type:  Journal Article
> Record Number: 4
> Author: Braddock, David, Rizzolo, Mary, Thompson, Micah and Bell, Rodney
> Year: 2004
> Title: Emerging Technologies and Cognitive Disability
> Journal: Journal of Special Education Technology
> Volume: 19
> Issue: 4
> Pages: 49-56
> Short Title: Emerging Technologies and Cognitive Disability
> ISSN: 01626434
> DOI: 10.1177/016264340401900406
> Keywords: Developmental Disabilities
> Technological Change
> Handicapped Accessibility
> Computer Assisted Instruction–Cai
> Abstract: Braddock et al observe that despite the potential of emerging technologies to assist persons with cognitive disabilities, significant practical impediments remain to be overcome in commercialization, consumer abandonment, and in the design and development of useful products. They suggest, among other things, that innovative engineering approaches and effective needs analysis are essential to ensure that technically feasible products meet the real needs of persons with cognitive disabilities.
>  
>  
> Reference Type:  Journal Article
> Record Number: 38
> Author: Carrie L, Kiedrowski
> Year: 2001
> Title: The Applicability of the Ada to Private Internet Web Sites
> Journal: Cleveland State Law Review
> Volume: 49
> Pages: 719-749
> Short Title: The Applicability of the Ada to Private Internet Web Sites
> ISSN: 0009-8876
> Keywords: Progressively
> Disabilities
> Degenerative
> Introduction
> Effectively
> Recognition
> Temporarily
> Fingertips
> Efficiency
> Colleagues
> Civil Rights Law
> Computer & Internet Law
> Governments
> Labor & Employment Law
> Public Health & Welfare Law
> Real Property Law
> Torts
> Abstract: ... "For many of the one out of five people in the United States who are disabled ... the ... Internet can be more akin to crawling." ... In a world where presentation and vanity are everything, who should be required to change -- the Internet site or the person using it? According to Adam Weinroth, a web developer who won first place in a contest for having an accessible web site, "When the issue of accessibility comes up, that's not the No. 1 priority. ... Despite the lack of case law directly on point, recent federal technology regulations mandating accessible government web sites suggest that the law is moving towards characterizing web sites as places of public accommodation. ... Specifically, Title III of the ADA prohibits operators of places of public accommodation from discriminating against a person based on a disability in the "full and equal enjoyment of goods and services." ... The NFB's complaint stated that the Internet is a place of public accommodation, and therefore, AOL must make its site and services accessible to people with disabilities. ... held that the "plain language of Title III covers [the plaintiff's] claim because its scope is not limited to the mere denial of physical access to places of public accommodation." ... &#160
>  
>  
> Reference Type:  Journal Article
> Record Number: 42
> Author: Chittaro, Luca, Carchietti, Elio, De Marco, Luca and Zampa, Agostino
> Year: 2011
> Title: Personalized emergency medical assistance for disabled people
> Journal: User Modeling and User - Adapted Interaction
> Volume: 21
> Issue: 4-5
> Pages: 407-440
> Short Title: Personalized emergency medical assistance for disabled people
> ISSN: 09241868
> DOI: 10.1007/s11257-010-9092-2
> Keywords: Studies
> Emergency Medical Care
> Disabled People
> Decision Support Systems
> Health Care Industry
> Experimental/Theoretical
> Software & Systems
> Abstract:  Issue Title: Special Issue on Personalization for e-Health: In memory of Fiorella de Rosis and Alison Cawsey Being able to promptly and accurately choose a proper course of action in the field is a crucial aspect of emergency response. For this reason, emergency medical services (EMS) rely on well established procedures that apply to the most frequent cases first responders encounter in their practice, but do not include special cases concerning (sensory, motor or cognitive) disabled persons. In these cases, first responders may end up applying suboptimal or possibly wrong procedures or lose precious time trying to adapt on-the-fly to the special case. This paper proposes both (i) a detailed patient model for EMS that can account for peculiar aspects of the many existing disabilities and (ii) an adaptive information system called PRESYDIUM (Personalized Emergency System for Disabled Humans) that provides tailored instructions in the field for helping medical first responders in dealing with disabled persons. More precisely, we will illustrate and discuss: (i) the design and development process of PRESYDIUM, (ii) the patient model, which is partly based on the ICF (International Classification of Functioning, Disability and Health) standard proposed by the World Health Organization, (iii) the knowledge base used by the system to provide tailored instructions to medical first responders, (iv) the Web-based architecture of the system, (v) the different interfaces--including one for mobile devices--the system provides to enable all the identified stakeholders (disabled persons, their families, clinicians, EMS call center operators, medical first responders) to easily access and possibly provide data to the system, (vi) the evaluation of the validity of the patient model and of the system usability which has been conducted with end users.[PUBLICATION ABSTRACT]
>  
>  
> Reference Type:  Journal Article
> Record Number: 10
> Author: Deora, Bharat and Sarangdevot, Prof
> Year: 2011
> Title: E-Learning Standards and their Necessity
> Journal: International Journal of Advanced Research in Computer Science
> Volume: 2
> Issue: 5
> Short Title: E-Learning Standards and their Necessity
> Abstract:  The advancement of ICT gives new directions to e-learning and the world has started to understand that e-learning is important because it can make a significant difference: to how quickly one can learn a skill
> to the ease with which one can study
> and to the degree to which learning can be made enjoyable. E-learning has the power to bring quality and accessible learning to everyone so that every learner can achieve goals of the study. The present world is surrounded by e-learning at home, at work and, at the college. It also contributes to the objective of education by raising standards, improving quality of education, removing barriers to learning, preparing for employment, up skilfulness in the workplace and, ensuring that all learners achieve their target. The benefits of e-learning are increasing year by year. E-learning is achieving their goals due to acceptance of accredited e-learning standards. The main organizations working for e-learning standards include AICC, IEEE, IMS and ADL. This article gives an overview of various e-learning standards available & future possibilities and their necessity for creating a uniform learning platform.
>  
>  
> Reference Type:  Generic
> Record Number: 5
> Author: Encarnacao, J. L., Loseries, F. and Sifaqui, C.
> Year: 1998
> Title: Human media technology-the human-centered, sustainable technology development
> Pages: 132-140
> Short Title: Human media technology-the human-centered, sustainable technology development
> DOI: 10.1109/CGI.1998.694261
> Abstract: The development of the Internet, the Web, and Java let us believe that computing technology seems to become an integral part of our daily environment that hopefully supports us in improving the quality of life. But what does this mean to the future of information technology development? This paper presents visions towards sustainable, human-centered technology developments. New trends in human computer interaction and human information interaction are necessary for enabling even the naive user to communicate and interact with computers. What we need is a paradigm shift from the conventional information technology towards a human media technology which focus on the interaction manner between human beings and information space or amongst human beings through information space.
>  
>  
> Reference Type:  Journal Article
> Record Number: 14
> Author: Epelde, Gorka, Valencia, Xabier, Carrasco, Eduardo, Posada, Jorge, Abascal, Julio, Diaz-Orueta, Unai, Zinnikus, Ingo and Husodo-Schulz, Christian
> Year: 2013
> Title: Providing universally accessible interactive services through TV sets: implementation and validation with elderly users
> Journal: An International Journal
> Volume: 67
> Issue: 2
> Pages: 497-528
> Short Title: Providing universally accessible interactive services through TV sets: implementation and validation with elderly users
> ISSN: 1380-7501
> DOI: 10.1007/s11042-011-0949-0
> Keywords: Inclusive TV
> Universal remote console
> Multimodal interaction
> Interactive TV
> Interactive services
> Universal access
> Elderly users
> Abstract: One of the challenges that Ambient Intelligence (AmI) faces is the provision of a usable interaction concept to its users, especially for those with a weak technical background. In this paper, we describe a new approach to integrate interactive services provided by an AmI environment with the television set, which is one of the most widely used interaction client in the home environment. The approach supports the integration of different TV set configurations, guaranteeing the possibility to develop universally accessible solutions. An implementation of this approach has been carried out as a multimodal/multi-purpose natural human computer interface for elderly people, by creating adapted graphical user interfaces and navigation menus together with multimodal interaction (simplified TV remote control and voice interaction). In addition, this user interface can also be suited to other user groups. We have tested a prototype that adapts the videoconference and the information service with a group of 83 users. The results from the user tests show that the group found the prototype to be both satisfactory and efficient to use.
>  
>  
> Reference Type:  Generic
> Record Number: 37
> Author: Feng, Xin
> Year: 2007
> Title: Upper-extremity performance assessment using an interactive, personalized computer-assisted neurorehabilitation motivating framework
> Secondary Author: Winters, Jack M.
> Publisher: ProQuest Dissertations Publishing
> Short Title: Upper-extremity performance assessment using an interactive, personalized computer-assisted neurorehabilitation motivating framework
> Keywords: Rehabilitation
> Therapy
> Biomedical Research
> Health and Environmental Sciences
> Applied Sciences
> Neurorehabilitation
> Stroke
> Upper Extremity
> Abstract: The disability and aging populations have been increasing during the last decade. In the United States, stroke affects about 5.6 million individuals today
> the aging population has grown to about one in every eight Americans. Economic pressure has gradually shifted the burden of rehabilitation to outpatient and home healthcare with limited supervision, creating a need for alternative approaches to neurorehabilitation. These approaches should be cost-effective and accessible for the home environment, while also semi-autonomously providing timely assessment and a greater amount of therapy. In response to this challenge, a computer-assisted motivational neurorehabilitation framework, coined "UniTherapy", has been designed and implemented. It uniquely integrates three core technologies: (i) support for a suite of standard-compliant computer input devices, including force-reflecting joysticks and driving wheels as physical therapeutic interfaces, (ii) support for a suite of personalizable and remotely tunable goal-directed performance assessment and motivational interventional exercise protocols, including features like data archive, management, and analysis tools, and (iii) support for providing personalized user interfaces that are tuned to the abilities and preferences of the user while also supporting emerging user interface and remote access standards. The potential of the framework was evaluated via a suite of collaborative pilot studies. By using the selected goal-directed tasks and kinematic metrics, it was shown that the framework had the capability to differentiate between human subjects with various level of stroke-induced impairment and performance differences under different task settings (e.g. device type, force field settings). Usability data from study subjects, as well as from a focus group consisting of rehabilitation practitioners, suggested that the potential of the framework as a cost-effective, sensor-based assessment tool and a home-based motivational therapy platform. A second study evaluated the movement features of subjects with stroke-induced impairment in the trajectory tracking tasks under different force and tracking speed settings using the UniTherapy platform. Nonlinear effects for the selected kinematic measures confirm the necessity to customize the parameters of the training protocol for each individual client. The force from the conventional joystick is enough to influence the performance of accuracy and stability across subjects. The results also suggest that the selected kinematic metrics can be sensitive clinical measures, yet quick to administer in a simple setup. In summary, a computer-assisted motivational neurorehabilitation framework has been designed and implemented. The results of the evaluation studies had shown its potential as a sensitive upper-extremity assessment tool and a home-based motivating therapy platform. The results from the goal-directed task under various task settings, suggest the necessity to personalize the parameters of the training protocol for each client.
>  
>  
> Reference Type:  Journal Article
> Record Number: 8
> Author: Forczek, Erzsébet, Makra, Péter, Lanyi, Cecilia and Bari, Ferenc
> Year: 2015
> Title: The Internet as a New Tool in the Rehabilitation Process of Patients-Education in Focus
> Journal: International Journal of Environmental Research and Public Health
> Volume: 12
> Issue: 3
> Pages: 2373-2391
> Short Title: The Internet as a New Tool in the Rehabilitation Process of Patients-Education in Focus
> ISSN: 1661-7827
> Keywords: Information Management
> Medical Databases
> Health Informatics
> Internet
> Abstract:  In the article we deal with the rehabilitation of patients using information technology, especially Internet support. We concentrate on two main areas in the IT support of rehabilitation: one of them is the support for individual therapy, the other one is providing patients with information, which is the basic step in emphasising individual responsibility. In the development of rehabilitation programmes, the knowledge of the IT professional and the therapist, in the IT support of web guidance, medical expertise plays the primary role. The degree of assistance involved in the rehabilitation process depends on the IT knowledge of medical (general practitioner, nursing staff) professionals as well. The necessary knowledge required in healing and development processes is imparted to professionals by a special (full-time) university training. It was a huge challenge for us to teach web-based information organisation skills to doctors and nurses, and it is also a complex task to put forward such an IT viewpoint to information specialists in order to create the foundations of the cooperation between IT and healthcare professionals.
>  
>  
> Reference Type:  Journal Article
> Record Number: 46
> Author: Freina, L., Bottino, R. and Tavella, M.
> Year: 2016
> Title: From e-learning to VR-learning: An example of learning in an immersive virtual world
> Journal: Journal of E-Learning and Knowledge Society
> Volume: 12
> Issue: 2
> Pages: 101-113
> Short Title: From e-learning to VR-learning: An example of learning in an immersive virtual world
> ISSN: 18266223
> Keywords: Immersive Virtual Reality
> Intellectual Disabilities
> Spatial Perspective Taking
> Spatial Reasoning
> Urban Mobility
>  
>  
> Reference Type:  Generic
> Record Number: 41
> Author: Goncalves, Marcos
> Year: 2004
> Title: Streams, structures, spaces, scenarios, and societies (5S): A formal digital library framework and its applications
> Secondary Author: Fox, Edward A.
> Publisher: ProQuest Dissertations Publishing
> Short Title: Streams, structures, spaces, scenarios, and societies (5S): A formal digital library framework and its applications
> Keywords: Computer Science
> Information Systems
> Communication and the Arts
> Applied Sciences
> Digital Library
> Streams, Structures, Spaces, Scenarios, and Societies
> Abstract: Digital libraries (DLs) are complex information systems and therefore demand formal foundations lest development efforts diverge and interoperability suffers. In this dissertation, we propose the fundamental abstractions of Streams, Structures, Spaces, Scenarios, and Societies (5S), which allow us to define digital libraries rigorously and usefully. Streams are sequences of arbitrary items used to describe both static and dynamic (e.g., video) content. Structures can be viewed as labeled directed graphs, which impose organization. Spaces are sets with operations that obey certain constraints. Scenarios consist of sequences of events or actions that modify states of a computation in order to accomplish a functional requirement. Societies are sets of entities and activities, and the relationships among them. Together these abstractions provide a formal foundation to define, relate, and unify concepts—among others, of digital objects, metadata, collections, and services—required to formalize and elucidate “digital libraries”. A digital library theory based on 5S is defined by proposing a formal ontology that defines the fundamental concepts, relationships, and axiomatic rules that govern the DL domain. The ontology is an axiomatic, formal treatment of DLs, which distinguishes it from other approaches that informally define a number of architectural invariants. The applicability, versatility, and unifying power of the 5S theory are demonstrated through its use in a number of distinct applications including: (1) building and interpreting a DL taxonomy
> (2) informal and formal analysis of case studies of digital libraries (NDLTD and OAI)
> (3) utilization as a formal basis for a DL description language, digital library visualization and generation tools, and a log format specific for DLs
> and (4) defining a quality model for DLs.
>  
>  
> Reference Type:  Journal Article
> Record Number: 6
> Author: González Calleros, Juan, Guerrero García, Josefina and Vanderdonckt, Jean
> Year: 2013
> Title: Advance human-machine interface automatic evaluation
> Journal: Universal Access in the Information Society
> Volume: 12
> Issue: 4
> Pages: 387-401
> Short Title: Advance human-machine interface automatic evaluation
> ISSN: 16155289
> DOI: 10.1007/s10209-013-0310-7
> Keywords: User Interface
> Users
> Access Control
> Abstract:  Issue Title: Special issue: Accessibility aspects in UIDLs The need for accessibility evaluation tools is motivated by several endogenous and exogenous reasons coming from the end user (the designer and the developer) and companies releasing information systems. Existing evaluation tools mainly concentrate on examining the code of Web pages: Web pages more and more frequently contain non-HTML parts that entirely escape from being treated by existing techniques. This is the case of the advanced human-machine interface (AHMI), a piece of software programmed in C/C++, used for controlling the advanced flight management system in the aircraft cockpit. Studying this new user interface (UI) requires a structured approach to evaluate and validate AHMI designs. The goal in this work is to develop an evaluation tool to automate the process of evaluating the AHMI. The method addresses: support of multiple bases of guidelines (accessibility or usability or both) on-demand (partial or total evaluation), with different levels of details (a presentation for developers and for those responsible for certifying accessibility). The method goes a step toward the automatic evaluation of UI containing non-HTML parts.[PUBLICATION ABSTRACT]
>  
>  
> Reference Type:  Journal Article
> Record Number: 47
> Author: Jansari, Ashok, Agnew, Robert, Akesson, Katarina and Murphy, Lesley
> Year: 2004
> Title: The Use of Virtual Reality to Assess and Predict Real-world Executive Dysfunction: Can VR Help for Work-placement Rehabilitation?
> Journal: Brain Impairment
> Volume: 5
> Issue: 1
> Pages: 110
> Short Title: The Use of Virtual Reality to Assess and Predict Real-world Executive Dysfunction: Can VR Help for Work-placement Rehabilitation?
> ISSN: 1443-9646
> Keywords: Virtual reality
> People with mental disabilities--Employment
>  
>  
> Reference Type:  Journal Article
> Record Number: 24
> Author: Kobsa, Alfred, Koenemann, Jrgen and Pohl, Wolfgang
> Year: 2001
> Title: Personalised hypermedia presentation techniques for improving online customer relationships
> Journal: Knowl. Eng. Rev.
> Volume: 16
> Issue: 2
> Pages: 111-155
> Short Title: Personalised hypermedia presentation techniques for improving online customer relationships
> ISSN: 0269-8889
> DOI: 10.1017/S0269888901000108
> Keywords: Hypermedia
> Mathematical Models
> Computer Simulation
> Adaptation
> World Wide Web
> On-Line Systems
> Knowledge Engineering
> Education
> Presses
> Management
> Adaptive Systems
> Online
> Documents
> Management and Marketing (CE)
> Management and Marketing (Mt)
> Management of Computing and Information Systems (Ci)
> Article
> Abstract: This article gives a comprehensive overview of techniques for personalised hypermedia presentation. It describes the data about the computer user, the computer usage and the physical environment that can be taken into account when adapting hypermedia pages to the needs of the current user. Methods for acquiring these data, for representing them as models in formal systems and for making generalisations and predictions about the user based thereon are discussed. Different types of hypermedia adaptation to the individual users needs are distinguished and recommendations for further research and applications given. While the focus of the article is on hypermedia adaptation for improving customer relationship management utilising the World Wide Web, many of the techniques and distinctions also apply to other types of personalised hypermedia applications within and outside the World Wide Web, like adaptive educational systems.
>  
>  
> Reference Type:  Generic
> Record Number: 12
> Author: Kruse, Markus
> Year: 1998
> Title: Museums, galleries, art sites, virtual curating and the World Wide Web
> Secondary Author: Arnold, Robert
> Publisher: ProQuest Dissertations Publishing
> Short Title: Museums, galleries, art sites, virtual curating and the World Wide Web
> Keywords: Art Education
> Mass Media
> Fine Arts
> Information Systems
> Computer Science
> Communication and the Arts
> Education
> Applied Sciences
> Interactive Technologies
> Abstract: Since the explosion of the World Wide Web (WWW) in the mid 1990's commercial, non-commercial galleries and individual artists have embraced this medium more readily than museums. Museums have been slow in accepting this medium for presenting online exhibitions, visual communication and marketing because of their lack of understanding, financial resources and Intellectual Property issues. Individual artists on the other hand have propelled this medium to higher levels by creating virtual art galleries, individual artist sites, artist collectives and WWW specific works of art. A historical analysis of the creation of the Internet and WWW precedes an introduction of how museums, art galleries and artists have approached this new medium to present visual arts information. This is followed by an analysis that discusses issues of virtual curating and their relationship to the traditional museum, gallery and art object. Legal hurdles such as Intellectual Property laws and limitations to publishing on the WWW are explored. Curatorial issues are found to be important when presenting an exhibition in the traditional as well as virtual environment. The lack of acceptance of the WWW exhibition environment by the traditional arts establishment has dampened the possibilities this medium offers to further advance the visual arts via this medium. The future will require reinterpretation of the visual arts via this medium as a new form of aesthetic communication. The study concludes that the successful departure from mimicking the traditional print media through interactive elements will lead us to establish a global form of the visual arts that is not controlled by a few members of the traditional arts establishment. The artist, gallery and museum will push the current technological and aesthetic standards, interpretations and rules in order to take advantage of the WWW. Today's local and national laws will need to be reinterpreted on a global level to further internationalize the arts. Due to the early stage of development of the arts via the WWW curatorial standards should remain flexible to accommodate future WWW developments.
>  
>  
> Reference Type:  Generic
> Record Number: 45
> Author: Luengo-Filgueiras, Montserrat
> Year: 2001
> Title: Minority -oriented text -based community life on the Internet: A case study on the role of computer networking in fostering the welfare of young adults with visual disabilities in the early years of Web development
> Secondary Author: Perrolle, Judith A.
> Publisher: ProQuest Dissertations Publishing
> Short Title: Minority -oriented text -based community life on the Internet: A case study on the role of computer networking in fostering the welfare of young adults with visual disabilities in the early years of Web development
> Keywords: Welfare
> Sociology
> Social Sciences
> Community Life
> Computer Networking
> Internet
> Minority-Oriented
> Text-Based
> Visual Disabilities
> Web Development
> Young Adults
> Abstract: This study makes use of a popular text-based forum on the Internet, that of discussion mailing lists, and presents a framework of virtual life aimed at identifying and analyzing the online experiences of young disabled networkers. Building on the social network approach inspired by Mark Granovetter's work on the significant role of “weak ties” on successful job searches, I make use of the electronic archives of an online disability-oriented group over a period of thirty-six months to examine whether and how the career and labor market outcomes of young visually impaired adults who are in the process of finishing their mainstreamed postsecondary education and striving to make a successful school-to-work transition are affected by being weakly electronically tied to others in the same circumstances. I argue that the growing political support and legal enforcement of inclusive learning policies over recent years may have contributed to increase the isolation of disabled youth from community referents, and therefore decrease their social resource networks and coping capabilities for dealing with society's negative reactions to disability, and for developing successful learning and job-search strategies. Findings show that information and communications technologies help counteract such an undesirable effect of mainstreaming by expanding the means and opportunities for contact, and facilitating a mutual accommodation process to mainstream life among disabled peers, who thereby have access to news and social resources, especially information and social support, beyond those available in their predominantly non-disabled real-life social networks. The results suggest that measures that increase access to information and communication technologies among this population subgroup will have positive effects on their social and economic prospects. This should be of interest to various research and policy communities, including school administrators, policymakers responsible for promoting the welfare of people with disabilities, and website developers with a concern for user-friendly web design for all users.
>  
>  
> Reference Type:  Journal Article
> Record Number: 23
> Author: Martins, Paulo, Rodrigues, Henrique, Rocha, Tânia, Francisco, Manuela and Morgado, Leonel
> Year: 2015
> Title: Accessible Options for Deaf People in e-Learning Platforms: Technology Solutions for Sign Language Translation
> Journal: Procedia Computer Science
> Volume: 67
> Pages: 263-272
> Short Title: Accessible Options for Deaf People in e-Learning Platforms: Technology Solutions for Sign Language Translation
> ISSN: 1877-0509
> DOI: 10.1016/j.procs.2015.09.270
> Keywords: Inclusion
> E-Learning
> Sign Language
> Deaf People
> Assistive Technologies.
> Abstract: This paper presents a study on potential technology solutions for enhancing the communication process for deaf people on e-learning platforms through translation of Sign Language (SL). Considering SL in its global scope as a spatial-visual language not limited to gestures or hand/forearm movement, but also to other non-dexterity markers such as facial expressions, it is necessary to ascertain whether the existing technology solutions can be effective options for the SL integration on e-learning platforms. Thus, we aim to present a list of potential technology options for the recognition, translation and presentation of SL (and potential problems) through the analysis of assistive technologies, methods and techniques, and ultimately to contribute for the development of the state of the art and ensure digital inclusion of the deaf people in e-learning platforms. The analysis show that some interesting technology solutions are under research and development to be available for digital platforms in general, but yet some critical challenges must solved and an effective integration of these technologies in e-learning platforms in particular is still missing.
>  
>  
> Reference Type:  Journal Article
> Record Number: 18
> Author: Masuwa-Morgan, K. R. and Burrell, P.
> Year: 2004
> Title: Justification of the need for an ontology for accessibility requirements (Theoretic framework)
> Journal: Interacting with Computers
> Volume: 16
> Issue: 3
> Pages: 523-555
> Short Title: Justification of the need for an ontology for accessibility requirements (Theoretic framework)
> ISSN: 0953-5438
> DOI: 10.1016/j.intcom.2004.04.001
> Keywords: Accessibility
> Requirements Specification
> Ontology
> Methodology
> Abstract: The aim of this paper is to make a case generally for an ontology for accessibility requirements specification. Requirements specification is generally intended to provide clear, testable descriptions of what a system should do. What an ontology would do is to act like a requirements bank that provides methodology independent accessibility requirements that could then be used to extrapolate, on demand, conceptual models for a variety of implementations driven by a variety of methodologies. The effect of this would be to minimise requirements specification, ensure declarativity, standardisation, interoperability and reusability, whilst at the same time lending greater migratability from specification to design. There has been much worldwide action in developing guidelines, tools and methods in an attempt to ensure that technologies and information systems are accessible. There is, however, a growing need to partner these initiatives more closely with software engineering traditions. An ontology for accessibility requirements would provide formal semantic specifications beyond the syntactic provisions rendered by commonly used formal specification languages.
>  
>  
> Reference Type:  Generic
> Record Number: 43
> Author: Mathis, Regina
> Year: 2014
> Title: Web Ontology Language Ontology for Scalable Vector Graphics
> Secondary Author: Laszlo, Michael J., Hafner, William and Levy, Yair
> Publisher: ProQuest Dissertations Publishing
> Short Title: Web Ontology Language Ontology for Scalable Vector Graphics
> Keywords: Computer Science
> Applied Sciences
> Ontology
> Owl
> Svg
> Uml
> Vector Graphics
> Abstract: Using the World Wide Web of today, searching for a graphic pertaining to a particular subject domain or in response to a specific query is a difficult task. A typical search for a graphic related to a specific subject matter or query may yield hundreds or thousands of Web resources, few of which relate to the intended meaning. The primary goal of the completed dissertation is to develop and assess the feasibility of using a global ontology for Scalable Vector Graphics (SVG) written in the Semantic Web markup language Web Ontology Language (OWL). SVG is an eXtensible Markup Language (XML) based technology used to describe two-dimensional graphics. SVG has the ability to fully scale images without loss of resolution, provide file sizes that are independent of resolution, represent text as text strings allowing the graphic to be fully searched for content, and support a rich set of geometrical primitives. An SVG OWL ontology provides three benefits. First, the ontology enables powerful semantic search engines to quickly and efficiently pinpoint SVG graphics and relate these graphics to specific knowledge domains. Second, the ontology enables semantic search engines to understand the content of a SVG graphic and infer relationships between the content of the graphic and specific domains. Lastly, enabling SVG graphics to be annotated in varying levels of abstraction allows the graphic to be reused in other contexts. The research methods included developing the framework for the model, identifying the entities to be used in the ontology, representing the conceptual elements using Unified Modeling Language (UML), converting the UML to OWL, evaluating the ontology to ensure that it meets the requirements initially presented, developing a working system based on the ontology and testing this system, and documenting the development process. Regarding experimental results, a total of 69 queries were applied to a set of 500 images representing a range of both primitive and derived spatial properties. Both recall and precision were perfect, indicating the feasibility of effective ontology-based search for annotated vector graphics through this approach. The question of scalability to more complex and realistic settings remains for future research.
>  
>  
> Reference Type:  Generic
> Record Number: 44
> Author: Muller, Anita
> Year: 2001
> Title: Cartographic iconography and the Internet: A study of the use of colour in icon design
> Secondary Author: Taylor, D. R. Fraser
> Publisher: ProQuest Dissertations Publishing
> Short Title: Cartographic iconography and the Internet: A study of the use of colour in icon design
> Keywords: Geography
> Design
> Interior Design
> Information Systems
> Computer Science
> Communication and the Arts
> Social Sciences
> Applied Sciences
> Abstract: Rapid development of the World Wide Web has facilitated response to the demand for geospatial information. As a result, a number of cartographic products and tools are becoming available through the Internet. These are becoming increasingly complex in terms of both their information content and representation, but the accessibility, efficiency, and effectiveness of these products strongly rely on graphical user interfaces (GUI). The research presented in this thesis deals with cartographic iconography for Web-based cartographic products. Based on cartographic and graphic design theories, the study identifies important issues associated with a particular aspect of interfaces, that is the design of icons, and concentrates specifically on the use of colour in an Internet environment. The main objective of the research is to develop guidelines and make recommendations for the use of colour in design and standardization of icons used in Web based cartography, while presenting theoretical reasoning, applications, and graphical examples.* *This dissertation includes a CD that is compound (contains both a paper copy and a CD as part of the dissertation). The CD requires the following applications: Microsoft Office
> Internet browser.
>  
>  
> Reference Type:  Journal Article
> Record Number: 29
> Author: Murphy, Emma, Kuber, Ravi, McAllister, Graham, Strain, Philip and Yu, Wai
> Year: 2008
> Title: An empirical investigation into the difficulties experienced by visually impaired Internet users
> Journal: International Journal
> Volume: 7
> Issue: 1
> Pages: 79-91
> Short Title: An empirical investigation into the difficulties experienced by visually impaired Internet users
> ISSN: 1615-5289
> DOI: 10.1007/s10209-007-0098-4
> Keywords: Accessibility barriers
> Assistive technology
> Internet
> Multimodality
> Visually impaired
> Abstract: In this paper, an empirical based study is described which has been conducted to gain a deeper understanding of the challenges faced by the visually impaired community when accessing the Web. The study, involving 30 blind and partially sighted computer users, has identified navigation strategies, perceptions of page layout and graphics using assistive devices such as screen readers. Analysis of the data has revealed that current assistive technologies impose navigational constraints and provide limited information on web page layout. Conveying additional spatial information could enhance the exploration process for visually impaired Internet users. It could also assist the process of collaboration between blind and sighted users when performing web-based tasks. The findings from the survey have informed the development of a non-visual interface, which uses the benefits of multimodal technologies to present spatial and navigational cues to the user.
>  
>  
> Reference Type:  Journal Article
> Record Number: 31
> Author: Polański, Paul Przemysław
> Year: 2017
> Title: Cyberspace: A new branch of international customary law?
> Journal: Computer Law & Security Review: The International Journal of Technology Law and Practice
> Volume: 33
> Issue: 3
> Pages: 371-381
> Short Title: Cyberspace: A new branch of international customary law?
> ISSN: 0267-3649
> DOI: 10.1016/j.clsr.2017.03.007
> Keywords: Cyberspace Law
> International Customary Law
> Opinio Juris
> Evidence of Custom
> Spam
> Security
> Privacy
> Harmful Speech
> Accessibility
> Abstract: International relations between countries increasingly take place in cyberspace. From concerns about cyber security and Internet surveillance to privacy to harmful speech – state and non-state actors developed practices and normative conceptions that could be regarded as international customary law in statu nascendi. The aim of this contribution is to present arguments supporting the thesis that research concerning international law should be broadened to include cyberspace. Due to lack of treaty law in this area, one shall resort to a second source of international law, namely custom especially, as one eminent researcher has noted: ‘there are still numerous branches of international law regulated by customary law, and still more important, new rules of that law are raising’. The article presents the theory of custom as a source of international law and methods of evidencing it in the context of cyberspace and then outlines areas where such norms could have developed and therefore could be used to settle disputes between states.
>  
>  
> Reference Type:  Generic
> Record Number: 34
> Author: Power, Christopher
> Year: 2006
> Title: Multi-modal exploration
> Publisher: ProQuest Dissertations Publishing
> Short Title: Multi-modal exploration
> Keywords: Computer Science
> Applied Sciences
> Multimodal Documents
> Refreshing Pin Displays
> Target Detection
> Visually Impaired
> Abstract: We investigate the problem of providing accessible documents to visually impaired people through electronic mediation. In particular, we focus on the presentation of multi-modal documents through refreshing pin displays. First, we examine the influence that refreshing pin display technology can have on the format of tactile picture. Inaccuracies in the reporting of finger positions from electronic tactile displays can result in errors in the audio presentation of multi-modal applications. We conduct an experiment to examine the accuracy of one such device. Given the results of this experiment, we present a collection of recommendations for the spacing of objects within a tactile scene. Following this, we describe an algorithm for the detection of targets which will be encountered by a visually impaired user while exploring a two dimensional diagram on a refreshing tactile display. A user test examining the success of this algorithm during a targeted search task is described. We discuss the implications of this work on interface design for the visually impaired, including the planned inclusion of this algorithm in a multi-modal document browser. Finally, we propose an architecture for multi-modal document presentation. This architecture, and a prototype application based on it, provide a framework for future in inclusion of these results in the presentation of documents to visually impaired people. Keywords: Visually Impaired, Blind, Multi-modal, Exploration, Translation, Voronoi Diagram
>  
>  
> Reference Type:  Journal Article
> Record Number: 25
> Author: Power, Christopher and Jürgensen, Helmut
> Year: 2010
> Title: Accessible presentation of information for people with visual disabilities
> Journal: International Journal
> Volume: 9
> Issue: 2
> Pages: 97-119
> Short Title: Accessible presentation of information for people with visual disabilities
> ISSN: 1615-5289
> DOI: 10.1007/s10209-009-0164-1
> Abstract: Personal computers, palm top computers, media players and cell phones provide instant access to information from around the world. There are a wide variety of options available to make that information available to people with visual disabilities, so many that choosing one for use in any given context can often feel daunting to someone new to the field of accessibility. This paper reviews tools and techniques for the presentation of textual, graphic, mathematic and web documents through audio and haptic modalities to people with visual disabilities.
>  
>  
> Reference Type:  Journal Article
> Record Number: 7
> Author: Rada, Roy, Cargill, Carl and Klensin, John
> Year: 1998
> Title: Consensus and the Web
> Journal: Communications of the ACM
> Volume: 41
> Issue: 7
> Pages: 17-22
> Short Title: Consensus and the Web
> ISSN: 0001-0782
> DOI: 10.1145/278476.278481
> Keywords: Engineering
> Computer Science
> Mathematics
>  
>  
> Reference Type:  Journal Article
> Record Number: 19
> Author: Sik Lányi, C., Mátrai, R., Molnár, G. and Lányi, Z.
> Year: 2005
> Title: User interface design for visually impaired children
> Journal: e&i Elektrotechnik und Informationstechnik
> Volume: 122
> Issue: 12
> Pages: 488-494
> Short Title: User interface design for visually impaired children
> ISSN: 0932-383X
> DOI: 10.1007/BF03054386
> Keywords: visually impaired
> multimedia
> user interface
> ICT
> Abstract: The paper first summarizes questions related to partial sightedness, followed by the description of programs written in Macromedia Director 8.5. Three game programs are described that can be used to develop the sight of visually impaired children. The main part of the paper describes a program, which was developed in the framework of ICT, where teachers can upload their materials to the server in a suitable form for normal vision and students can use them according to their special needs. Thus, each student can change the size of the letters, the colour of the letters and of the background, etc. This is a good help for visually impaired children to increase their communication and learning possibilities. Die Arbeit fasst zuerst Fragen der Sehbehinderungen zusammen, dann werden Programme beschrieben, die mit Macromedia Director 8.5 erstellt wurden. Zuerst behandein die Autoren drei Programme, die von sehbehinderten Kindern als Spiele aufgefasst werden, aber ihre Sehleistung fördern. Der Hauptteil der Arbeit befasst sich mit einem Programm, das gemäß der Erwartungen von ICT aufgebaut wurde, bei dem der Lehrer sein Unterrichtsmaterial als Normalsichtiger auf den Server aufspielen kann und die Kinder es ihrer Sehbehinderungen entsprechend lesen können. So können sie die Größe der Buchstaben, die Farbe der Buchstaben und des Hintergrundes usw. individuell einstellen. Das ist eine gute Hilfe für sehbehinderte Kinder, um ihre Kommunikations- und Lernmöglichkeiten zu fördern.
>  
>  
> Reference Type:  Book
> Record Number: 15
> Author: Stephanidis, Constantine
> Year: 2009
> Title: The Universal Access Handbook
> Short Title: The Universal Access Handbook
> Keywords: Nontechnological Issues
> Software Architecture
> Software Requirements
> Universal Access
> User Interfaces
> Abstract: <P>In recent years, the field of Universal Access has made significant progress in consolidating theoretical approaches, scientific methods and technologies, as well as in exploring new application domains. Increasingly, professionals in this rapidly maturing area require a comprehensive and multidisciplinary resource that addresses current principles, methods, and tools. Written by leading international authorities from academic, research, and industrial organizations and nonmarket institutions, <STRONG>The Universal Access Handbook</STRONG> covers the unfolding scientific, methodological, technological, and policy issues involved in the process of achieving universal access in the information society.</P> <P></P> <P>In a collection of 61 chapters, the book discusses how to systematically apply universal design principles to information technologies. It explains the various dimensions of diversity in the technological platforms and contexts of use, including trends in mobile interaction and ambient intelligence environments. The implications of Universal Access on the development life cycle of interactive applications and services are unfolded, addressing user interface architectures and related components. Novel interaction methods and techniques for Universal Access are analyzed, and a variety of applications in diverse domains are discussed.</P> <P></P> <P>The book reflects recent developments, consolidates present knowledge, and points towards new perspectives for the future. A quick glance through the contents demonstrates not only the breadth and depth of coverage but also the caliber of the contributions. An indispensible source of information for interdisciplinary and cross-thematic study, the book provides a baseline for further in-depth studies, as well as an important educational tool in an increasingly globalized research and development environment.</P>
>  
>  
> Reference Type:  Journal Article
> Record Number: 21
> Author: Tang, Jenn
> Year: 2015
> Title: IT-based touch panel cognition and development for the visually impaired: an experimental study in Taiwan
> Journal: Cognition, Technology & Work
> Volume: 17
> Issue: 4
> Pages: 547-557
> Short Title: IT-based touch panel cognition and development for the visually impaired: an experimental study in Taiwan
> ISSN: 1435-5558
> DOI: 10.1007/s10111-015-0336-0
> Keywords: IT-based
> Touch panel
> Cognition
> Visual impairment
> Abstract: In order to understand the cognition of Taiwanese visually impaired people who use an IT-based touch panel, a prototype named the Chinese Braille Simulator is developed. This prototype uses braille simulation software, speech synthesis and a touch panel to allow people with impaired vision to send and receive short messages. The TAM and content analysis are used, and our findings show that visually impaired people find the IT-based touch panel both interesting and useful. We conclude that current technology developers should focus on a braille interface in IT-based touch panels for the visually impaired. Short-, mid- and long-term recommendations for practitioners are also made.
>  
>  
> Reference Type:  Generic
> Record Number: 26
> Author: Vytlacil, Kerrie
> Year: 2013
> Title: Beyond minimum technology requirements: Course characteristics for the instructional design of virtual programs at the elementary grade levels
> Secondary Author: Marrapodi, Michael, Krebs, Tyler and Rynearson, Kim
> Publisher: ProQuest Dissertations Publishing
> Short Title: Beyond minimum technology requirements: Course characteristics for the instructional design of virtual programs at the elementary grade levels
> Keywords: Instructional Design
> Elementary Education
> Educational Technology
> Education
> Analysis
> Analysis, Design, Development, Implementation, and Evaluation (Addie)
> Delphi
> Elementary Grades
> Online
> Qualitative
> Virtual Programs
> Abstract: With virtual public school initiatives in each of the 50 states, there is an impetus to develop and implement online programs for the elementary grades (Cavanaugh, 2004, pp. 262-266
> Oliver et al., p. 56). Yet, learner usability characteristics for successful online schooling for the elementary grades are unknown and/or unspecified. The purpose of this qualitative Delphi study was to explore factors that online elementary educators, online elementary curriculum coordinators and developers, and virtual school administrators believe influence elementary learner engagement in the design of online programs. This study used the classic qualitative Delphi method to answer the central research question by allowing experts to answer the research subquestions in three survey rounds until final consensus answers addressing the central research question were reached. The analysis procedures were based on the models of Hasson et al. (2000) and Kurubacak (2007). The data from each of the three survey rounds was analyzed with basic descriptive statistics (frequency and mean) and categorized by the themes of the four research study subquestions. It was expected that participant answers would include the desire and/or need for more engaging interactions and instructional games for the online elementary student. It was also expected that participant answers might indicate preference for childlike primary color design features and cartoon characters. Participant answers supported interactivity, games, and bright colors, and did not support primary colors or cartoon figures. A possible result from this study includes improvements to the course development phase of instructional design for developers, administrators, and instructors of virtual school programs. Additionally, with a more accurate development analysis for instructors and designers of elementary programs for online use, elementary students who experience barriers from multimedia and interactive features may gain additional e-learning options for differentiation, accessibility, and usability within the course design.
>  
>  
> Reference Type:  Generic
> Record Number: 16
> Author: Welty, Brent
> Year: 2001
> Title: Wayfinding in real and virtual domains: Continuity and experience
> Secondary Author: Gianni, Benjamin
> Publisher: ProQuest Dissertations Publishing
> Short Title: Wayfinding in real and virtual domains: Continuity and experience
> Keywords: Architecture
> Information Systems
> Communication and the Arts
> Abstract: This thesis explores the relationship between wayfinding in physical (real) environments and electronic (virtual) environments. In particular, it looks at a class of websites that model the real world in order to introduce users to it and enhance their understanding of it through technology-mediated means. A theme is established for a waymaking (virtual) model that suggests that the virtual experience of a physical place need neither be a substitution to that space, but that the virtual model is an actual continuity of the experience of the physical environment. Continuity is established when both the real and virtual environments appeal to the same cognitive map, where the real and virtual experiences overlap in the user's memory and image of the environment. This is to benefit wayfinders by giving them “a priori” knowledge to develop a detailed decision plan, linking the delivery of the decision plan with the dynamic nature of web-based media, aiding in future design of spatial information systems in both real and virtual domains.
>  
>  
> Reference Type:  Journal Article
> Record Number: 11
> Author: Williams, Peter, Jamali, Hamid and Nicholas, David
> Year: 2006
> Title: Using ICT with people with special education needs: what the literature tells us
> Journal: Aslib Proceedings
> Volume: 58
> Issue: 4
> Pages: 330-345
> Short Title: Using ICT with people with special education needs: what the literature tells us
> ISSN: 0001253X
> DOI: 10.1108/00012530610687704
> Keywords: United Kingdom
> UK
> Information Technology
> Communication
> Special Education
> Studies
> Western Europe
> Experimental/Theoretical
> Training & Development
> Telecommunications Systems & Internet Communications
> Abstract:  Purpose &#150
> To provide a review of the past studies on use of information and communications technology (ICT) for people with special education needs (SEN) to inform a major research project on using ICT to facilitate self-advocacy and learning for SEN learners. Design/methodology/approach &#150
> Literature review, encompassing academic journals indexed in education, information science and social sciences databases, books, grey literature (including much internet-based material), and government reports. Information was gathered on the perceived benefits of ICT in SEN, and the use of some specific applications with people having various conditions. A number of usability studies, mainly Internet and web technologies, are also outlined. Findings &#150
> Although the literature shows a great number of ICT initiatives for people with all kinds of disabilities, there has been a surprising lack of research into the usability of the various applications developed, and even less concerning those with learning difficulties. The review of existing literature indicates a lack of attention to the application of ICT for people with SEN, compared to the other groups of disabled people such as visually impaired. Originality/value &#150
> Findings highlight the need for more research on usability aspects of current and potential applications of ICT for people with SEN. [PUBLICATION ABSTRACT]
>  
>  
> Reference Type:  Journal Article
> Record Number: 13
> Author: Wood, Jo
> Year: 2001
> Title: Geospatial Information Visualization User Interface Issues
> Journal: Cartography and Geographic Information Science
> Volume: 28
> Issue: 1
> Pages: 45-60
> Short Title: Geospatial Information Visualization User Interface Issues
> ISSN: 1523-0406
> DOI: 10.1559/152304001782173961
> Keywords: Interface
> Interactivity
> Navigation
> Collaboration
> Metaphors
> Usability
>  
>  
> Reference Type:  Generic
> Record Number: 27
> Author: Xu, Annie
> Year: 2006
> Title: An evaluation of audioconferencing as a collaborative tool for Japanese teleworkers with physical disabilities
> Publisher: ProQuest Dissertations Publishing
> Short Title: An evaluation of audioconferencing as a collaborative tool for Japanese teleworkers with physical disabilities
> Keywords: Industrial Engineering
> Applied Sciences
> Abstract: This study examined how audioconferencing can be adapted for use by teleworkers with physical disabilities. A field trial with teleworkers of a Japanese company using the Vocal Village, a spatialized audioconferencing system, was conducted. Prior to the field trial, a number of activities were carried out including, review of relevant literature, user profiling, requirements gathering, interface customization, task structuring, and evaluation of the existing Vocal Village system. During the trial, a team of seven teleworkers with physical disabilities developed a website over a two week period. They provided feedback on their experience in using the Vocal Village in their work both during and after the trial. The audioconferencing interface was customized to meet the requirements of the trial participants. Results concerning usability, work satisfaction and related measures were also reported, along with design recommendations for further initiatives and research in the area of audioconferencing for teleworkers with physical disabilities.
>  
>  
> Reference Type:  Journal Article
> Record Number: 2
> Author: Yu, Wai, Kuber, Ravi, Murphy, Emma, Strain, Philip and McAllister, Graham
> Year: 2006
> Title: A novel multimodal interface for improving visually impaired people’s web accessibility
> Journal: Virtual Reality
> Volume: 9
> Issue: 2
> Pages: 133-148
> Short Title: A novel multimodal interface for improving visually impaired people’s web accessibility
> ISSN: 1359-4338
> DOI: 10.1007/s10055-005-0009-z
> Keywords: Multimodal interface
> Haptics
> Audio
> Assistive technology
> Web accessibility
> Web navigation
> Abstract: This paper introduces a novel interface designed to help blind and visually impaired people to explore and navigate on the Web. In contrast to traditionally used assistive tools, such as screen readers and magnifiers, the new interface employs a combination of both audio and haptic features to provide spatial and navigational information to users. The haptic features are presented via a low-cost force feedback mouse allowing blind people to interact with the Web, in a similar fashion to their sighted counterparts. The audio provides navigational and textual information through the use of non-speech sounds and synthesised speech. Interacting with the multimodal interface offers a novel experience to target users, especially to those with total blindness. A series of experiments have been conducted to ascertain the usability of the interface and compare its performance to that of a traditional screen reader. Results have shown the advantages that the new multimodal interface offers blind and visually impaired people. This includes the enhanced perception of the spatial layout of Web pages, and navigation towards elements on a page. Certain issues regarding the design of the haptic and audio features raised in the evaluation are discussed and presented in terms of recommendations for future work.
>  
>  
> Reference Type:  Generic
> Record Number: 28
> Author: Yuan, Bei
> Year: 2009
> Title: Towards generalized accessibility of video games for the visually impaired
> Secondary Author: Harris, Frederick C., Folmer, Eelke, Dascalu, Sergiu, Etezadi-Amoli, Mehdi, Nicolescu, Monica and Williams, W. Larry
> Publisher: ProQuest Dissertations Publishing
> Short Title: Towards generalized accessibility of video games for the visually impaired
> Keywords: Computer Science
> Applied Sciences
> Blind
> Haptic Feedback
> Video Games
> Visually Impaired
> Abstract: Over the last three decades, video games have evolved from an obscure pastime to a force of change that is transforming the way people perceive, learn about, and interact with the world around them. Video games are not only a popular form of entertainment, but are increasingly being used for other purposes, such as education and health, as well. Despite this increased interest, a significant number of people encounter barriers when playing games, due to a disability. This dissertation, and our identification of a generalized game interaction model, helps provide an understanding of how video games can be designed and modified to improve their accessibility features. An estimated 11% of U.S. population are discovered to play video games with sub-optimal gaming experience because of a disability. A large number of existing, accessible games have been studied and analyzed to provide insights and understanding as to the importance of encouraging universal access in this field. Though our survey work covered several types of disabilities, the bulk of this dissertation focuses on improving accessibility for the visually impaired. Specific design strategies are illustrated and proven by the development and evaluation of actual blind-accessible games. Case studies are presented for each of the three games we developed during the research period. We developed the first mainstream game using haptic feedback. The first screen-reader-accessible virtual world interface is built to explore more strategies for developing blind-accessible games. A third game, developed for sighted users, demonstrates that data collected during gameplay can be used for other purposes including improving accessibility in another game (Second Life). Furthermore, user studies were conducted that focus on the enjoyment, educational, and social interaction aspects of these games while evaluating their ease of access.
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--
David Sloan
--
UX Research Lead
The Paciello Group
https://www.paciellogroup.com
A VFO™ Company http://www.vfo-group.com/
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Received on Wednesday, 28 June 2017 21:59:07 UTC