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contact geometry definition improvement suggestion

From: Brandon Wallace <brandon.wallace@yahoo.com>
Date: Wed, 26 Sep 2012 09:18:29 -0700 (PDT)
Message-ID: <1348676309.43061.YahooMailNeo@web113618.mail.gq1.yahoo.com>
To: "public-pointer-events@w3.org" <public-pointer-events@w3.org>
According to http://www.w3.org/Submission/2012/SUBM-pointer-events-20120907/, the contact geometry of a PointerEvent is represented only as a { width, height } which implies a geometry that can only be an axis-aligned rectangle (or ellipse I suppose).  What about hardware which supports more accurate contact geometry information?  For example, with the current specification, I cannot easily tell if a user puts a finger on the screen and then rotates the finger, even though my hardware supplies this information. Can more information be added to more fully specify the contact area?  At a minimum, adding a rotation angle would allow for the geometry to not be aligned with the screen.
Received on Wednesday, 26 September 2012 16:19:00 UTC

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