Upcoming W3C Workshop: Web & Virtual Reality, 19-20 October

Hello,

W3C is pleased to call for participation in a workshop:
     Web & Virtual Reality Workshop
     19-20 October 2016, in Mountain View, California
     https://www.w3.org/2016/06/vr-workshop/

Thanks to Samsung for hosting the workshop.

The combination of improvements in hardware and software capabilities 
have brought lots of renewed interest in virtual reality experiences.

Many of these improved capabilities are available in modern browsers via 
the Open Web Platform, and thus make the Web a promising ecosystem to 
create, distribute and enjoy virtual reality applications and services.

W3C is organizing a workshop to look at the intersection of Web and 
Virtual Reality technologies. This workshop aims at enabling the sharing 
of experiences between practitioners of the field, discuss existing gaps 
in the Web platform that make some Virtual Reality use cases difficult 
or impossible in browsers today, and explore what future standards are 
needed to pave the way for the Web to be one of the major VR platforms.

Attendance is open to all, and our aim is to get a diversity of 
attendees from a variety of industries and communities, including:
     VR hardware (headsets, graphic & audio cards, handle, cameras, etc) 
vendors,
     VR platform providers,
     VR content producers and distributors (including media companies),
     VR software developers, preferably with an experience in developing 
for Web browsers,
     VR experience designers,
     Users of VR, especially in fields beyond entertainment,
     Experts in challenges and opportunities of VR for people with 
disabilities,
     Browser vendors.

Expected topics of discussion include:
*   displaying stereoscopic content
*   detecting & adapting to characteristics of VR headsets
*   handling new input methods for VR (gamepad, hand position, …)
*   accessible user interfaces and interoperability considerations 
across VR applications
*   innovative VR applications that provide novel accessibility supports
*   3D audio
*   3D media synchronization
*   declarative 3D scenes
*   interoperable formats and codecs for 3D and 360 content
*   displaying and interacting with 360 video and images from HTML
*   bringing VR as progressive enhancement to classic Web browsing
*   3D video capture (3D camera) and processing (e.g. scene perception)
*   streaming 3D/360 content, streaming real-time 3D content
*   obstacles to high framerate rendering of 3D


For more on the workshop, please see the workshop details and submission 
instructions:
     https://www.w3.org/2016/06/vr-workshop/

The event is open to all; position statements or expression of interests 
will be required to participate, due by 16 September 2016.

If you have any questions, please contact organizer Dominique 
Hazael-Massieux <dom@w3.org>.


We look forward to seeing you there.


Xueyuan Jia, W3C Marketing & Communications

Received on Tuesday, 28 June 2016 10:29:56 UTC