Re: [Bug 26526] Fix aspect ratio constraint

On 8/19/14 10:57 AM, cowwoc wrote:
>> You also seem to assume that people will specify constant values as 
>> opposed to calculating the desired value programmatically. That's not 
>> necessarily true. I may very well decide to create a dynamic viewport 
>> depending on what is going on in my application at a given time and 
>> its aspect ratio might change across runs (this is even more true in 
>> the context of desktop web browsers where the window size changes on 
>> a regular basis).

I'm not assuming constants, but if you're limiting yourself to hardware 
cameras that can exactly match the aspect ratio of your dynamic viewport 
then good luck with that.

>> In that case, it's even more important that the user (programmer) be 
>> trained to give the system the chance to make approximations - if 
>> aspect ratios are dynamic, they will very often be impossible to hit 
>> exactly, due to things like granularity of codec macroblocks 
>> (typically 16 pixels).
>>
>> And it's even less likely that the epsilon will matter in practice.
>
> Discussing this in more detail, how does the API enable developers to 
> implement this use-case? Certainly a developer will want the biggest 
> video box smaller than [X, Y] and then he might have preferences in 
> terms of the aspect ratio. For example, one developer might prefer 
> widescreen aspect ratios while another might prefer 4:3 (depending on 
> say ... whether they are broadcasting multimedia or screen sharing a 
> remote desktop). How does the API allow the developer to express such 
> constraints?

Does this work?
getUserMedia({ video:{ width:{max:X}, height: {max:Y}, 
aspectRatio:{ideal:(mm? 16/9 : 4/3) }}});

Btw, not saying people should cut'n'paste this. This is your use-case, 
and you seem certain developers prefer black bars over "fill and crop" 
or skew.

.: Jan-Ivar :.

Received on Tuesday, 19 August 2014 16:57:30 UTC