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Re: Possible Idea For a Sem Web Based Game?

From: Melvin Carvalho <melvincarvalho@gmail.com>
Date: Mon, 20 Dec 2010 02:31:10 +0100
Message-ID: <AANLkTin8t6JrW0fE8rxfC6QzN=HsoYS20YDLs6NJ+2ZZ@mail.gmail.com>
To: nathan@webr3.org
Cc: Toby Inkster <tai@g5n.co.uk>, Joshua Shinavier <josh@fortytwo.net>, mike amundsen <mamund@yahoo.com>, Semantic Web <semantic-web@w3.org>, Linked Data community <public-lod@w3.org>
On 10 December 2010 12:02, Nathan <nathan@webr3.org> wrote:
> Melvin Carvalho wrote:
>>
>> On 21 November 2010 18:12, Toby Inkster <tai@g5n.co.uk> wrote:
>>>
>>> On Sun, 21 Nov 2010 20:43:34 +0800
>>> Joshua Shinavier <josh@fortytwo.net> wrote:
>>>
>>>> 1) a "node" should not be *only* a location, but should also include a
>>>> game-specific context. E.g. instead of a node for "London", have a
>>>> node for "running from zombies in London", with a geo:location link to
>>>> the DBpedia resource for London.
>>>
>>> Yep, that's certainly the idea. A node is equivalent to a page in the
>>> CYOA books; not just a physical location. A node may in fact describe a
>>> long journey and so describe many locations.
>>>
>>> The fact that my test nodes correspond with locations is entirely a
>>> consequence of the lack of effort and imagination I put into them.
>>
>> Real world locations might be the way forward.
>>
>> http://www.youtube.com/watch?v=NMQ5DFkU794
>>
>> Is this linked data done right?
>
> IMHO it's half the point of linked data, for the internet of things and
> augmented reality to come together properly requires an open, meshed,
> universal data structure that's distributed and not silo based, there's
> simply no way to augment the real world with digital data from a single
> source or silo - thus, in many respects, that video and game is, imo, linked
> data /consumed/ correctly, and can only be done with linked data.

Something similar:

http://www.youtube.com/watch?v=3WGM37bWQzs&feature=player_embedded

>
> Best,
>
> Nathan
>
Received on Monday, 20 December 2010 01:31:38 UTC

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