15 Futuristic eLearning Trends Evolving In 2016 & Beyond [via E-learning: Evolving technologies and growing reach Community Group]

 
Based on what we know now and by closely following the new eLearning
technologies that keep evolving, I believe the following eLearning trends will
be established or further developed in the near future:

1..Massive Open Online Courses
This flexible and diverse concept sounds simple -online videos of real-life
lectures-, but not when it involves the astronomic number of 36,000 students,
which is how many people enrolled in one of Harvard’s first massive online
courses. And it’s not just Harvard that jumped on the MOOC bandwagon.

2. Credits & fees for MOOCs
It’s only natural that MOOC will eventually stop being a free service, since
they do require the presence of an instructor, the use of technology, and quite
soon content providers will have to enrich them with webinars, discussions,
wikis, etc.

3. The importance and greater recognition of informal learning
Accessibility and availability of social media tools enable and encourage people
to gain the information they need. This is bound to continue and evolve in the
future, thanks to the plethora of free learning resources, such as podcasts,
videos, blogs, webinars, etc.


4. Open Educational Resources
Open Educational Resources (OER) are freely accessible documents and media,
quite often written by the world’s best authorities on any subject and sector.
This can only mean one thing. The role of the traditional educator will be
transformed. And all this knowledge available should be used wisely, creatively
and effectively to support learning in or outside the traditional classrooms
such as in corporate world or customer services training in a company. An
example of this can be seen at sky customer services which actively uses OERS to
impart training to their employees.

5. The concept of research will be upgraded
This is linked to the above-mentioned role of the instructor/educator. Tedious
publications, worn lectures, and absence of updated material will soon come to
their very end, if they have not already come to an end! Students’
participation in knowledge building is the new comparative advantage for those
who want to stand out in the education field. Knowledge is easily accessible and
we need to let our students/learners create knowledge autonomously.

6. Big data
Most L&D departments are required to quantitatively prove the worth of their
learning strategies to stakeholders with accurate statistics and in-depth
information. As well as demonstrating the effectiveness of digital learning,
the increased adoption of big data will allow E-Learning administrators to
personalise learning content, provide timely motivation and test the
effectiveness of various learning theories and strategies.

 
7. Growing influence of learning communities
The term is multifaceted, implying extending classroom practice, curriculum
enhancement, student tasks, engagement of students, teachers and administrators,
etc. They support learning, promote collective creativity and shared leadership,
and unite learning groups with shared values, vision and practices in a global
perspective.


8. Mobile Learning
Mobile learning, also known as mLearning, is not simply eLearning on a mobile
device. The eLearning material for mobile learning is specifically developed for
mobile devices and the proper course content conversion demands skillful
Instructional Design that is compatible with mobile devices. eLearning has
become a fiercely consumer driven industry and the developers of eLearning
contents focus on prioritizing the client’s needs (Clark and Mayer, 2016,
p.67).
A mobile consumer report by Google and Ipsos MediaCT found that 80% of users
won’t leave home without their smartphone. This level of market penetration
coupled with a global digitisation effort reinforcing the indispensibility of
mobile devices necessitates the consideration of mobile learning in every L&D
strategy.

9. Gamification In Learning
This is a trend which aims at making learning a fun experience for individuals
and has become one of the most sensational eLearning trends in 2016.
Gamification of learning is not just meant for kids, but it equally engaging for
adults and facilitates interaction. Gamification is not a very new trend;
however, it is an ever evolving one. This is an extremely powerful tool that
improves learner innovation, skills, and problem solving capabilities.

10. Microlearning
In a world that is perennially in haste, microlearning is the trend that is
catching up the fastest. This eLearning trend involves mini bytes of learning
content made available to the learner or user to incorporate in his daily busy
schedule without much difficulty (Hung, J.L. 2012, p.8). Microlearning utilizes
5-10 minute videos, single page documents, focused articles, specific, small
chunks of data or lessons and other such innovative and concise training
resources that doesn’t burden the learner with too much cognitive reading.

11. Tin Can API
Following on from an incredible year in 2014, Tin Can API is likely to
continue to grow in popularity and adoption in 2015. Tin Can is a Learning
Record Store (LRS) capable of tracking a learner’s progress as they engage in
traditional, formal learning as well as informal, social learning. Tin Can is
set to overtake SCORM as the go-to industry standard LRS.

 
12. Cloud-Based eLearning Systems
Cloud-based corporate training is steadily gaining ground and the latest trend
has seen Learning Management Systems and authoring tools switch to cloud-based
platforms. Cloud-based online training is easily accessible to employees and
reduces training costs significantly (Hung, J.L. 2012, p.10). Additionally,
updating online training content and introducing new products and features is
easy on Cloud and can be accomplished in a matter of minutes.

Credit: http://wittysparks.com/

13. Wearable Technology Training
Wearable gadgets are the new rage in the world of technology. Google Glass,
Apple Watch, and Oculus Rift are some of the gadgets that have pioneered the
rising trend of Virtual Reality in eLearning through wearable gadgets. These
wearable tech devices help users to interact with eLearning content in a
multi-dimensional and more dynamic way (Clark and Mayer, 2016, p.68). These
devices make eLearning more engaging and interactive to individuals.
Technological advancements in the field make Virtual Reality more appealing with
the help of 3D simulations and scenarios in the eLearning realm.

14. In-house content authoring
Technical advances, cost savings and a wider selection of rapid authoring tools
means that L&D practitioners at all levels of technical capability can create
their own E-Learning content. An indicator of the growing potential of authoring
tools lies in the release of Articulate Storyline 2 and the increased
functionality that comes along with it.
15. LMS
With organisations increasingly keen to monitor both formal and social learning,
Learning Management Systems (LMSs) are set to be a big trend for 2015. Forecasts
show that Learning Management Systems will grow at a rate of 25% for the next 5
years, reaching $7.8 billion in 2018.



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Received on Thursday, 4 August 2016 10:10:14 UTC