how's Canary-WebXR different from WebARonARCore and which one shall I use to start with WebAR?

Hi,

I’ve heard of WebARonARCore<https://github.com/google-ar/WebARonARCore> for quite a while but recently discovered WebXR and it’s AR functions available in Canary. I’m wondering, what are the differences between these two and what would be your recommendations regarding how to proceed if I want to start experimenting with writing AR experiences for the web?

There’re few more questions, like:
Is WebARonARCore just a custom modified version of Chrome which soon won’t be supported, most likely?
It seems to me that WebARonARCore right now provides more functionality, such as plane, anchors and even markers. It’s API, however, by no means intends to become a standard, am I right here?
Is there any information on what version of Chromium it is based on? And finally, if I’ll need to experiment by adding my own code to the Chromium, will forking Canary be practically similar to forking WebARonARCore?

Thanks,

--
Peter Gusev

peter@remap.ucla.edu<mailto:peter@remap.ucla.edu>
+1 213 5872748

Research Scholar @ REMAP UCLA<http://remap.ucla.edu/>
Video streaming/ICN networks/Creative Development

Received on Tuesday, 21 August 2018 17:54:54 UTC