[Bug 19026] New: I would like to see a clearPath or clearStroke functions similar to clearRect but to clear lines, not just full rectangles

https://www.w3.org/Bugs/Public/show_bug.cgi?id=19026

           Summary: I would like to see a clearPath or clearStroke
                    functions similar to clearRect but to clear lines, not
                    just full rectangles
           Product: HTML WG
           Version: unspecified
          Platform: All
               URL: http://www.whatwg.org/specs/web-apps/current-work/#com
                    plex-shapes-(paths)
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: P3
         Component: HTML5 spec
        AssignedTo: dave.null@w3.org
        ReportedBy: contributor@whatwg.org
         QAContact: public-html-bugzilla@w3.org
                CC: ian@hixie.ch, mike@w3.org,
                    public-html-wg-issue-tracking@w3.org,
                    public-html@w3.org, jackalmage@gmail.com


This was was cloned from bug 11739 as part of operation LATER convergence.
Originally filed: 2011-01-11 22:51:00 +0000

================================================================================
 #0   contributor@whatwg.org                          2011-01-11 22:51:44 +0000 
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Specification:
http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html
Section:
http://www.whatwg.org/specs/web-apps/current-work/complete.html#complex-shapes-(paths)

Comment:
I would like to see a clearPath or clearStroke functions similar to clearRect
but to clear lines, not just full rectangles

Posted from: 71.9.39.98
================================================================================
 #1   Tab Atkins Jr.                                  2011-01-11 23:00:52 +0000 
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This can be achieved currently by making a path, calling clip(), *then* calling
clearRect with a bounding rectangle specified.

That technique is fairly unintuitive, though.  A clear() method that clears out
a path would be nice.
================================================================================
 #2   Ian 'Hixie' Hickson                             2011-02-11 01:27:04 +0000 
--------------------------------------------------------------------------------
EDITOR'S RESPONSE: This is an Editor's Response to your comment. If you are
satisfied with this response, please change the state of this bug to CLOSED. If
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Status: Partially Accepted
Change Description: see diff given below
Rationale: That might make sense, but in a future version.
================================================================================
 #3   Ian 'Hixie' Hickson                             2011-02-11 01:33:19 +0000 
--------------------------------------------------------------------------------
> Change Description: see diff given below

That should read "none yet", my apologies.
================================================================================
 #5   Ian 'Hixie' Hickson                             2012-02-29 22:11:36 +0000 
--------------------------------------------------------------------------------
What's the use case for this, exactly? Having played with canvas quite a bit
recently I've never found myself needing anything but clearRect() applied to
the entire canvas...
================================================================================
 #6   Tab Atkins Jr.                                  2012-02-29 22:16:00 +0000 
--------------------------------------------------------------------------------
I've used the technique I outlined in Comment #1 for a Worms-like game before. 
When your gun hit, I did a clearRect() (clipped to a path) to remove pixels
from the "level" canvas.
================================================================================
 #7   Ian 'Hixie' Hickson                             2012-02-29 22:45:06 +0000 
--------------------------------------------------------------------------------
I guess that makes sense.

So basically this is just a shorthand for:

   .save();
   .clip();
   .setTranform(identity)
   .clearRect(entire canvas)
   .restore();

...?
================================================================================
 #8   Tab Atkins Jr.                                  2012-02-29 22:46:39 +0000 
--------------------------------------------------------------------------------
Yup.
================================================================================
 #9   Ian 'Hixie' Hickson                             2012-02-29 22:54:52 +0000 
--------------------------------------------------------------------------------
I'm going to punt on this for now, and review it at a later date to see how
much demand there has been for it. So far it seems like it would be little more
than a convenience method and I haven't heard much demand for it.
================================================================================

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Received on Tuesday, 25 September 2012 21:55:35 UTC