html5/spec Overview.html,1.1568,1.1569

Update of /sources/public/html5/spec
In directory hutz:/tmp/cvs-serv22373

Modified Files:
	Overview.html 
Log Message:
Make the text on proprietary languages different. (whatwg r2397)

Index: Overview.html
===================================================================
RCS file: /sources/public/html5/spec/Overview.html,v
retrieving revision 1.1568
retrieving revision 1.1569
diff -u -d -r1.1568 -r1.1569
--- Overview.html	12 Nov 2008 00:59:53 -0000	1.1568
+++ Overview.html	12 Nov 2008 01:53:25 -0000	1.1569
@@ -128,7 +128,8 @@
      <li><a href=#relationship-to-html-4.01-and-dom2-html><span class=secno>1.4.1 </span>Relationship to HTML 4.01 and DOM2 HTML</a></li>
      <li><a href=#relationship-to-xhtml-1.x><span class=secno>1.4.2 </span>Relationship to XHTML 1.x</a></li>
      <li><a href=#relationship-to-xhtml2-and-xforms><span class=secno>1.4.3 </span>Relationship to XHTML2 and XForms</a></li>
-     <li><a href=#relationship-to-xul-flash-silverlight-and-other-proprietary-ui-languages><span class=secno>1.4.4 </span>Relationship to XUL, Flash, Silverlight, and other proprietary UI languages</a></ol></li>
+     <li><a href=#relationship-to-flash-silverlight-xul-and-similar-proprietary-languages><span class=secno>1.4.4 </span>Relationship to Flash, Silverlight, XUL <!-- alphabetical -->
+  and similar proprietary languages</a></ol></li>
    <li><a href=#html-vs-xhtml><span class=secno>1.5 </span>HTML vs XHTML</a></li>
    <li><a href=#structure-of-this-specification><span class=secno>1.6 </span>Structure of this specification</a>
     <ol>
@@ -1006,10 +1007,21 @@
   strategy games, and the like.<p><em>This</em> specification aims to extend HTML so that it is
   also suitable in these contexts.<p>XHTML2, XForms, and this specification all use different
   namespaces and therefore can all be implemented in the same XML
-  processor.<h4 id=relationship-to-xul-flash-silverlight-and-other-proprietary-ui-languages><span class=secno>1.4.4 </span>Relationship to XUL, Flash, Silverlight, and other proprietary UI languages</h4><p><em>This section is non-normative.</em><p>This specification is independent of the various proprietary UI
-  languages that various vendors provide. As an open, vendor-neutral
-  language, HTML provides for a solution to the same problems without
-  the risk of vendor lock-in.<h3 id=html-vs-xhtml><span class=secno>1.5 </span>HTML vs XHTML</h3><p><em>This section is non-normative.</em><p>This specification defines an abstract language for describing
+  processor.<h4 id=relationship-to-flash-silverlight-xul-and-similar-proprietary-languages><span class=secno>1.4.4 </span>Relationship to Flash, Silverlight, XUL <!-- alphabetical -->
+  and similar proprietary languages</h4><p><em>This section is non-normative.</em><p>This specification is independent of the various proprietary
+  application languages that various vendors provide, but is intended
+  to address many of the same problems.<p>In contrast with proprietary languages, this specification is
+  intended to define an openly-produced, vendor-neutral language, to
+  be implemented in a broad range of competing products, across a wide
+  range of platforms and devices. This enables developers to write
+  applications that are not limited to one vendor's implementation or
+  language. Furthermore, while writing applications that target
+  vendor-specific platforms necessarily introduces a cost that
+  application developers and their customers or users will face if
+  they are forced to switch (or desire to switch) to another vendor's
+  platform, using an openly-produced and vendor neutral language means
+  that application authors can switch vendors with little to no
+  cost.<h3 id=html-vs-xhtml><span class=secno>1.5 </span>HTML vs XHTML</h3><p><em>This section is non-normative.</em><p>This specification defines an abstract language for describing
   documents and applications, and some APIs for interacting with
   in-memory representations of resources that use this language.<p>The in-memory representation is known as "DOM5 HTML", or "the
   DOM" for short.<p>There are various concrete syntaxes that can be used to transmit

Received on Wednesday, 12 November 2008 01:53:38 UTC