[Bug 27513] Clarify the behavior of Window.createImageBitmap(HTMLCanvasElement) for WebGL

https://www.w3.org/Bugs/Public/show_bug.cgi?id=27513

--- Comment #2 from Kenneth Russell <kbr@google.com> ---
Sorry, I didn't think this through clearly. Per Dongseong's comments on
https://codereview.chromium.org/776293002/ , the 'preserveDrawingBuffer=false'
context creation attribute already defines this behavior when drawing a
WebGL-rendered canvas to a 2D canvas context via drawImage, and ImageBitmap
shouldn't behave any differently.

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Received on Friday, 5 December 2014 20:24:49 UTC