- From: <bugzilla@jessica.w3.org>
- Date: Tue, 23 Oct 2012 17:25:19 +0000
- To: public-html-bugzilla@w3.org
- Message-ID: <bug-19673-2486@http.www.w3.org/Bugs/Public/>
https://www.w3.org/Bugs/Public/show_bug.cgi?id=19673
Priority: P2
Bug ID: 19673
CC: mike@w3.org, public-html-media@w3.org
Assignee: adrianba@microsoft.com
Summary: Seamless audio signal transitions at splice points
QA Contact: public-html-bugzilla@w3.org
Severity: normal
Classification: Unclassified
OS: All
Reporter: pal@sandflow.com
Hardware: All
Status: NEW
Version: unspecified
Component: Media Source Extensions
Product: HTML WG
In scenarios such as adaptive bitrate, branching, video editing, and commercial
insertion, multiple media streams are spliced into a single continuous program.
Care should be taken when processing audio signals at each of the splice
points: the audio content on each side of the splice might not have been
authored in anticipation of a splice or, when audio is coded, the frame
boundaries of each stream might not align.
The MSE specification should ideally provide sufficient guidance to enable UA
implementations to support seamless audio splicing, and allow content to be
authored accordingly.
As a starting point, the following input document is meant to summarize
practices designed to prevent audio artifacts, enable a seamless splice
whenever possible and maintain synchronization between audio and other related
signals, e.g. video.
https://docs.google.com/open?id=0Bz7s0dhnv-7HdmtkcnBzazdqbEU
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Received on Tuesday, 23 October 2012 17:25:25 UTC