- From: <bugzilla@jessica.w3.org>
- Date: Sun, 11 Sep 2011 21:50:46 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=14109 Summary: Stop and start media buffering Product: HTML WG Version: unspecified Platform: PC OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: HTML5 spec (editor: Ian Hickson) AssignedTo: ian@hixie.ch ReportedBy: mdale@wikimedia.org QAContact: public-html-bugzilla@w3.org CC: mike@w3.org, public-html-wg-issue-tracking@w3.org, public-html@w3.org There should be a way to stop ( and start ) media buffering once the while the media element is in the NETWORK_LOADING state. This has a few use cases such as: * Preventing a 3 hour video from downloading the entire video when the user only watches 5 seconds and leaves the tab open. This could save a lot of bandwidth. The user page could alternatively wait for a canPlayThrough event if the implementation supported it. It would be up to the site to notice that the user downloaded the first 30 seconds much faster than real time, and there would be no continues playback benefit to downloading the entire clip. * Creating video sequences with several sub clips with in and out points of much longer source media files. * Creating poor mans adaptive streaming by stopping buffing of stream A, loading another stream B, seeking to the stop buffer point in stream B, then remove A and show B once the time is reached in the stream A. -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Sunday, 11 September 2011 21:50:48 UTC