- From: <bugzilla@jessica.w3.org>
- Date: Tue, 31 May 2011 15:58:37 +0000
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http://www.w3.org/Bugs/Public/show_bug.cgi?id=12824 --- Comment #4 from Boris Zbarsky <bzbarsky@mit.edu> 2011-05-31 15:58:36 UTC --- > setting and then reading back strokeStyle or fillStyle will give you a > different number of digits in different UAs for the alpha, depending on how > much internal precision they have. Yep. And if you required the same number of digits, then you could still detect the limited internal precision. If you're asking whether the fact that alpha is stored as an integer in the range 0-255 should be standardized, the answer is "maybe". Right now the way floats are converted to such integers is not the same across UAs either, last I checked... Standardizing makes some sense, but we need to be careful to not overconstrain future implementations that may want to allow a wider range of alpha values, assuming anyone would want that. Worth a mailing list thread. -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Tuesday, 31 May 2011 15:58:46 UTC