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- Date: Tue, 19 Jul 2011 19:46:12 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=12559 Ian 'Hixie' Hickson <ian@hixie.ch> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |ASSIGNED --- Comment #5 from Ian 'Hixie' Hickson <ian@hixie.ch> 2011-07-19 19:46:11 UTC --- (In reply to comment #4) > > I only just noticed that the MediaController's paused state is true when *any* > slave is paused. I don't think that's accurate — what part of the spec says that? > The MediaController is representing the combined state of all slaves. > Therefore, a MediaController's paused state should be true only when *all* > slaves are paused (not when one of them is). Further, a pause() and play() call > on the controller need to be propagated to all slaves - I couldn't find this in > the spec. The paused state of MediaControllers is mostly independent of the state of the slaves. > Then, the combined resource will continue playing until all slaves reach ended, > at which point the controller reaches ended. Now, when all slaves have reached > ended, we could put them all into paused state, which is what a combined play > button would also show at this instance, thus removing the weird side-effect > that you pointed out. Hm, interesting approach. Let me think about how to do that. -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Tuesday, 19 July 2011 19:46:17 UTC