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[Bug 11517] Since context.putImageData() does not handle compositing, another set of methods, maybe context.drawImageData(), should be created to allow ImageData objects to be drawn onto the canvas in the same fashion as Image objects.

From: <bugzilla@jessica.w3.org>
Date: Tue, 11 Jan 2011 05:14:15 +0000
To: public-html-bugzilla@w3.org
Message-Id: <E1PcWYh-0004cG-FR@jessica.w3.org>
http://www.w3.org/Bugs/Public/show_bug.cgi?id=11517

Ian 'Hixie' Hickson <ian@hixie.ch> changed:

           What    |Removed                     |Added
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                 CC|                            |ian@hixie.ch

--- Comment #3 from Ian 'Hixie' Hickson <ian@hixie.ch> 2011-01-11 05:14:14 UTC ---
bug 11565 had the following use case description:

---------
Usage scenario. You have a large image that you want to render a portion to the
screen without overwriting the whole canvas. (Pretend part of it is
transparent). You also want the ability to change pixel info quickly and
ImageData allows that.
---------

However, I don't really understand what that means.

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Received on Tuesday, 11 January 2011 05:14:17 GMT

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