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[Bug 9224] It should be mentioned that setting playbackRate can be ignored. I.e. if playing backwards is not supported by the codec, if hardware acceleration does not support it, etc.

From: <bugzilla@wiggum.w3.org>
Date: Tue, 30 Mar 2010 23:01:03 +0000
To: public-html-bugzilla@w3.org
Message-Id: <E1NwkQh-00071F-7U@wiggum.w3.org>
http://www.w3.org/Bugs/Public/show_bug.cgi?id=9224


Ian 'Hixie' Hickson <ian@hixie.ch> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |WONTFIX




--- Comment #3 from Ian 'Hixie' Hickson <ian@hixie.ch>  2010-03-30 23:01:02 ---
EDITOR'S RESPONSE: This is an Editor's Response to your comment. If you are
satisfied with this response, please change the state of this bug to CLOSED. If
you have additional information and would like the editor to reconsider, please
reopen this bug. If you would like to escalate the issue to the full HTML
Working Group, please add the TrackerRequest keyword to this bug, and suggest
title and text for the tracker issue; or you may create a tracker issue
yourself, if you are able to do so. For more details, see this document:
   http://dev.w3.org/html5/decision-policy/decision-policy.html

Status: Rejected
Change Description: no spec change
Rationale: playbackRate can't be ignored. How well you can actually play the
resource at the given rate is a quality of implementation issue. (For example,
at an extreme, the UA could render each frame to an off-screen buffer, and then
play the frames backwards.)


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Received on Tuesday, 30 March 2010 23:01:04 GMT

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