[Bug 9224] It should be mentioned that setting playbackRate can be ignored. I.e. if playing backwards is not supported by the codec, if hardware acceleration does not support it, etc.

http://www.w3.org/Bugs/Public/show_bug.cgi?id=9224


Ian 'Hixie' Hickson <ian@hixie.ch> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |WONTFIX




--- Comment #3 from Ian 'Hixie' Hickson <ian@hixie.ch>  2010-03-30 23:01:02 ---
EDITOR'S RESPONSE: This is an Editor's Response to your comment. If you are
satisfied with this response, please change the state of this bug to CLOSED. If
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Status: Rejected
Change Description: no spec change
Rationale: playbackRate can't be ignored. How well you can actually play the
resource at the given rate is a quality of implementation issue. (For example,
at an extreme, the UA could render each frame to an off-screen buffer, and then
play the frames backwards.)


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Received on Tuesday, 30 March 2010 23:01:04 UTC