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[Bug 10169] New: The discontinuity at shadowBlur = 8 here is weird. We have no interop on exact shadow algorithms right now anyway, so maybe it could be fixed in the spec? Clearly authors aren't depending on pixel-perfect canvas shadows. Maybe it should just be the num

From: <bugzilla@jessica.w3.org>
Date: Wed, 14 Jul 2010 20:55:21 +0000
To: public-html-bugzilla@w3.org
Message-ID: <bug-10169-2486@http.www.w3.org/Bugs/Public/>
http://www.w3.org/Bugs/Public/show_bug.cgi?id=10169

           Summary: The discontinuity at shadowBlur = 8 here is weird.  We
                    have no interop on exact shadow algorithms right now
                    anyway, so maybe it could be fixed in the spec?
                    Clearly authors aren't depending on pixel-perfect
                    canvas shadows.  Maybe it should just be the num
           Product: HTML WG
           Version: unspecified
          Platform: Other
               URL: http://www.whatwg.org/specs/web-apps/current-work/#sha
                    dows
        OS/Version: other
            Status: NEW
          Severity: normal
          Priority: P3
         Component: HTML Canvas 2D Context (editor: Ian Hickson)
        AssignedTo: ian@hixie.ch
        ReportedBy: contributor@whatwg.org
         QAContact: public-html-bugzilla@w3.org
                CC: mike@w3.org, public-html@w3.org


Section:
http://www.whatwg.org/specs/web-apps/current-work/complete.html#shadows

Comment:
The discontinuity at shadowBlur = 8 here is weird.  We have no interop on
exact shadow algorithms right now anyway, so maybe it could be fixed in the
spec?  Clearly authors aren't depending on pixel-perfect canvas shadows. 
Maybe it should just be the number of standard deviations, since that's what
SVG does?

Posted from: 68.175.61.233

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Received on Wednesday, 14 July 2010 20:55:23 UTC

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