- From: <bugzilla@jessica.w3.org>
- Date: Thu, 29 Apr 2010 16:01:12 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=9619 Summary: HTML Device Spec - Could Use More Example Code Product: HTML WG Version: unspecified Platform: PC OS/Version: Linux Status: NEW Severity: normal Priority: P3 Component: HTML5 spec proposals AssignedTo: dave.null@w3.org ReportedBy: markmsmith@hotmail.com QAContact: public-html-bugzilla@w3.org CC: ian@hixie.ch, mike@w3.org, public-html@w3.org Looking at the HTML Device Spec, Editor's Draft 26 April 2010 (http://dev.w3.org/html5/html-device/) it's quite difficult to figure out how to use the API to interact with streaming video from a web cam. As far as I can tell, the API currently supports the following use case: Display a Web Cam's Video Stream in a Video Tag: 1) Declare a device tag of type media 2) Specify an onchange event handler for the tag 3) When invoked, the change handler is passed a Stream object, which provides a url and a record() method 4) Set the url as the src attribute of the video tag, with the video tag then taking care of retrieving the video from this url and decoding it. However, I don't see how you would take the contents of the stream using the File API and do preprocessing on it before passing it to a video tag or canvas. For example, if you wanted to do the same as this https://developer.mozilla.org/En/Manipulating_video_using_canvas but without playing the original video in a video tag first. The record() method on the stream only gives a StreamRecorder which (as far as I can tell), only gives you a File after calling stop() on it, ending the stream. This isn't helpful, since you want to continue processing the stream live, rather than just grabbing recordings from it and processing them. Are you supposed to be get a File from the Stream's url? Here's my use case Display a Modified Video Stream: 1) Declare a device tag of type media 2) Get a Stream from onchange 3) Open a File from the Stream's url (?) 4) Processes the data from the stream in javascript using a FileStream object (render to canvas?) 5) Render the modified stream either to a canvas or pipe it to a new File for display in a Video tag. Feel free to shoot me down if this is way off for what the spec is intended to support, I was just curious to see how far the boundaries could be pushed. I know that the spec is still at a very early stage, but I was considering trying to mock up an implementation with a web cam's byte stream being passed from Flash using the Flash-ajax bridge. -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Thursday, 29 April 2010 16:01:17 UTC