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[Bug 9061] allow image maps on the canvas element.

From: <bugzilla@wiggum.w3.org>
Date: Wed, 31 Mar 2010 21:29:39 +0000
To: public-html-a11y@w3.org
Message-Id: <E1Nx5Tn-00063T-7Z@wiggum.w3.org>
http://www.w3.org/Bugs/Public/show_bug.cgi?id=9061


Ian 'Hixie' Hickson <ian@hixie.ch> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |WONTFIX




--- Comment #2 from Ian 'Hixie' Hickson <ian@hixie.ch>  2010-03-31 21:29:38 ---
EDITOR'S RESPONSE: This is an Editor's Response to your comment. If you are
satisfied with this response, please change the state of this bug to CLOSED. If
you have additional information and would like the editor to reconsider, please
reopen this bug. If you would like to escalate the issue to the full HTML
Working Group, please add the TrackerRequest keyword to this bug, and suggest
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   http://dev.w3.org/html5/decision-policy/decision-policy.html

Status: Rejected
Change Description: no spec change
Rationale: Unfortunately if we provide this we will be causing authors huge
headaches, because while it would be possible to use canvas with image maps for
the most trivial of pictures (pictures much better rendered on the server
side), it becomes vastly more complicated to use image maps to do the slightest
dynamic work once the canvas is made in any way more advanced. For example, any
use of transforms, any use of large strokes, anything animated, etc, quickly
makes it inordinately difficult to use image maps. In the meantime, all the use
cases of image maps are trivially handled today using the API.

Therefore I think it would be a design mistake to do this.


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Received on Wednesday, 31 March 2010 21:29:40 GMT

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