Re: Gyroscope/DeviceMotion events

> So if a device can only return a value with gravity, what must it return for the non-gravity part? null?
Yes, exactly

> Sort of, but the DeviceOrientationEvent is much easier to use. I feel bad because I proposed it, but in
> most cases the gyro change data is too low-level - all you care about is the current orientation :) I'm
> sure there are games that will use gyro rotation rates, but it would be very nice to have a flag on the
>DeviceOrientationEvent.
OK, I'll send a proposal to the list.

Thanks,
Steve

Received on Tuesday, 31 August 2010 15:48:44 UTC