Re: [fxtf-drafts] [geometry] Method to make a DOMPoint homogeneous

I don't think they stop being [homogenous coordinates](https://en.wikipedia.org/wiki/Homogeneous_coordinates) when w departs from unity.  But you can do "perspective division" which divides each component by w, and returns w to one under most situations.

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Received on Tuesday, 20 June 2017 11:47:31 UTC