Re: Temporary removal of animations

This .. also seems like a bug. currentTime doesn't progress between frames.
We'll look into it.

Cheers,
    -Shane

On Wed Nov 19 2014 at 11:13:54 AM Jonathan Moore <moore@eds.org> wrote:

> On Tue, Nov 18, 2014 at 3:59 PM, Shane Stephens <shans@google.com> wrote:
>
>>
>> In contrast, when the currentTime is set, this immediately resolves the
>> animation state to a known correct set of values. Hence no promise is
>> needed to delay resolution.
>>
>
> One thing that I thought was a little strange related to this in the last
>  file I sent is that if during an animation you do:
>
>   var bounds1 = box.getBoundingClientRect( ) ;
>   var now = player.currentTime ;
>   player.currentTime = 100000000 ;
>   player.currentTime = now ;
>   var bounds2 = box.getBoundingClientRect( ) ;
>
> The values of bounds2 will not be the same as bounds1. I assume that that
> is because player.currentTime progresses even between frames. I wonder if
> it should only be update each time a frame is drawn? I see that would be
> complicated to get right but it would be less surprising.
>
> -Jonathan
>
>

Received on Wednesday, 19 November 2014 00:23:43 UTC