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Re: [web-animations] Web Animations minutes, 2 Oct 2014

From: Tab Atkins Jr. <jackalmage@gmail.com>
Date: Tue, 7 Oct 2014 14:55:59 -0700
Message-ID: <CAAWBYDB-q3vRmiWucvELchUBioJF=diQU9obp9_Q0+PDe02GYA@mail.gmail.com>
To: Shane Stephens <shans@google.com>
Cc: Brian Birtles <bbirtles@mozilla.com>, "public-fx@w3.org" <public-fx@w3.org>
On Sun, Oct 5, 2014 at 7:34 PM, Shane Stephens <shans@google.com> wrote:
> I think that having an 'always on' animation is pretty useful.
>
> It might be enough just to have an 'always on from the start of the
> document's timeline' animation, but an author could pretty easily end up
> accidentally going outside that bound when manipulating currentTime and
> playbackRate on a player. Having an animation guaranteed to be running no
> matter what seems like a pretty basic primitive.
>
> If we accept the need for this primitive, then 'delay = -Infinity;
> iterations = Infinity' seems like a pretty straightforward way to represent
> it. A little bit of extra specification cost is worth it if the result is
> intuitive to developers.

That's reasonable.  So you're okay with .currentIteration being
permanently Infinity for such animations?

~TJ
Received on Tuesday, 7 October 2014 21:56:46 UTC

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