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Re: Transformed Pointer Coordinates?

From: Rik Cabanier <cabanier@gmail.com>
Date: Wed, 13 Feb 2013 15:26:23 +1100
Message-ID: <CAGN7qDD342xB2uCDBoPx=kdf8krvVjKWHX7FW5eK=8DQwEmVmw@mail.gmail.com>
To: Simon Fraser <smfr@me.com>
Cc: robert@ocallahan.org, Dirk Schulze <dschulze@adobe.com>, Jacob Rossi <Jacob.Rossi@microsoft.com>, "Tab Atkins Jr." <jackalmage@gmail.com>, Doug Schepers <schepers@w3.org>, "public-pointer-events@w3.org" <public-pointer-events@w3.org>, "public-fx@w3.org" <public-fx@w3.org>, www-style list <www-style@w3.org>
On Wed, Feb 13, 2013 at 3:08 PM, Simon Fraser <smfr@me.com> wrote:

> On Feb 12, 2013, at 9:29 AM, Rik Cabanier <cabanier@gmail.com> wrote:
>
> I agree. The vast majority of people are just interested in the 2d
> transform.
>
> Another issue with 3d is how transform-style [1] is treated.
> for intstance:
> <div id="a">
>
> <div style="transform: rotate3d(...); transform-style: preserve-3d">
>
> <div id="b" style="transform: rotate3d(...); transform-style: flat">
>
> Does it make sense to transform point between a and b?
>
>
> Sure, I don't see anything wrong with this. Even mapping into an element
> with transform-style: preserve-3d is fine; you're just mapping into the
> plane of that element.
>

yeah, preserve-3d is not so bad. I thought 'flat' would be harder to do but
maybe not.
How do you handle edge cases where a plane becomes a line?
Received on Wednesday, 13 February 2013 04:26:55 GMT

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