2012/8/22 Chris Marrin <cmarrin@apple.com> > > On Aug 22, 2012, at 7:08 AM, Sylvain Galineau <sylvaing@microsoft.com> > wrote: > > > [Dirk Schulze:] > > > I'll add an issue to the specification and mention your concern with the > link to this thread. Do you think that this concern blocks publishing > FPWD? Are you ok with publishing The WD when it explicitly mentions your > concern? > > I would like to resolve this before FPWD. > > > > I'd like to return to the questions put forth in previous posts: > > 1) Is your objection technical or something else? > > 2) If your objection is based on the issue of "my platform does not > support GLSL", what about ANGLE > ANGLE has been mentioned multiple times in this thread, but I would like to point out that at least Opera --- for all I know, after all I don't work there --- uses another equivalent compiler to translate GLSL to HLSL. Just emphasizing that the choice of GLSL for WebGL does not force using ANGLE. Benoit > and the fact that WebGL (which is the basis for the shading language > specified) is designed to be implemented on Direct3D, and in fact there are > currently multiple such implementations available? > > 3) If the spec were written with no recommended shading language, wouldn't > that inhibit widespread adoption? How would we deal with that? > > I think we need to understand these issues before proceeding. > > ----- > ~Chris Marrin > cmarrin@apple.com > >Received on Wednesday, 22 August 2012 15:47:08 GMT
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