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Re: [Public WebGL] Re: [filters] Shading language recommendation

From: Florian Bösch <pyalot@gmail.com>
Date: Wed, 22 Aug 2012 09:43:11 +0200
Message-ID: <CAOK8ODgf4JreZNweEhcCArjfPKABzeOBQH05BziDX3V_bOSUAQ@mail.gmail.com>
To: David Sheets <kosmo.zb@gmail.com>
Cc: Dirk Schulze <dschulze@adobe.com>, Dean Jackson <dino@apple.com>, Sylvain Galineau <sylvaing@microsoft.com>, "public-fx@w3.org" <public-fx@w3.org>, public webgl <public_webgl@khronos.org>
In the spirit of collaboration, Apple, Google, Microsoft, Mozilla, say hi
to each other.

Microsoft, you can't agree to GLSL
The others, you can't agree to IESL

Now everybody get together. Group hug. Great, now work something out, I
don't care what, that works the same. If you need to invent some new
shading language that appeals to everybody do so. You don't serve your
internal politics, standards are not some intellectual game.  Make it work
for the world, your users and the web.
Received on Wednesday, 22 August 2012 07:43:44 GMT

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