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[css3-transforms] normalization of rotate3d() and computed values

From: L. David Baron <dbaron@dbaron.org>
Date: Tue, 21 Aug 2012 14:20:52 -0700
To: public-fx@w3.org
Message-ID: <20120821212052.GA717@crum.dbaron.org>
says that, for rotate3d():
  # If the direction vector is not of unit length, it will be
  # normalized.
Yet http://dev.w3.org/csswg/css3-transforms/#transform-property
  # Computed value:     As specified, but with relative lengths
  #                     converted into absolute lengths. 
which means that this normalization is not applied to the computed
value.  Given that it's not applied to the computed value, when *is*
it applied -- and why does it even matter to say that normalization
happens?  Or was it intended that the normalization apply to the
computed value?


𝄞   L. David Baron                         http://dbaron.org/   𝄂
𝄢   Mozilla                           http://www.mozilla.org/   𝄂
Received on Tuesday, 21 August 2012 21:21:15 UTC

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