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Re: Filter Templates

From: Rik Cabanier <cabanier@gmail.com>
Date: Thu, 24 Feb 2011 15:06:23 -0800
Message-ID: <AANLkTi=Tu0=w30SGc+P2Jfffm8LQsOZZo_ZqOBLUVQwW@mail.gmail.com>
To: robert@ocallahan.org
Cc: Rik Cabanier <cabanier@adobe.com>, Cameron McCormack <cam@mcc.id.au>, Brad Kemper <brad.kemper@gmail.com>, www-style list <www-style@w3.org>, "public-fx@w3.org" <public-fx@w3.org>, Dean Jackson <dino@apple.com>
On Thu, Feb 24, 2011 at 2:54 PM, Robert O'Callahan <robert@ocallahan.org>wrote:

> On Fri, Feb 25, 2011 at 10:25 AM, Dean Jackson <dino@apple.com> wrote:
>
>>
>> On Feb 24, 2011, at 12:43 PM, Rik Cabanier wrote:
>>
>>
>> the CSS could look like:
>>    filter: url(dropshadow.pbk) param1 param2;
>> For transitions or animations, the parameters would be allowed to change.
>>
>> Rik
>>
>>
> If we're going to refer to external resources that define complex filters,
> why not just build on top of SVG filters?
>
>
Is it possible to implement hardware acceleration for SVG filters? I'm not
an expert on the subject but it seems that some of the filters would be very
hard to write as a shaders.

Rik
Received on Monday, 28 February 2011 15:17:21 GMT

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