Re: [vibra] Adding [NoInterfaceObject] to the Vibration interface

On Thursday, 6 September 2012 at 08:52, Anssi Kostiainen wrote:

> Hi All,
>  
> On 6.9.2012, at 10.05, ext Dominique Hazael-Massieux wrote:
>  
> > Le mercredi 05 septembre 2012 à 23:56 -0700, Jonas Sicking a écrit :
> > > > One reason why having a declared (but invisible) Vibration interface
> > > > might be useful is that there had been discussions about adding that
> > > > interface on other interfaces, e.g. to handle vibration on gamepads.
> > >  
> > >  
> > >  
> > > Couldn't we make that change then if needed? My impression was that
> > > gamepads were different enough that this might not be possible anyway.
> > > I.e. they often have multiple vibrators, and almost always the ability
> > > to set vibration strength.
> >  
> >  
> >  
> > Sounds reasonable to me (I personally prefer the cleaner partial
> > interfaces; just wanted to make sure we didn't forget one of the aspects
> > of this discussion).
>  
>  
>  
> Thank you everyone for your comments! It looks like we've reached a consensus on this issue.
>  
> I've updated the Editor's Draft [1] again to use a partial interface as follows:
>  
> partial interface Navigator {
> void vibrate (unsigned long time);
> void vibrate (unsigned long[] pattern);
> };
>  
> Marcos - I assume you're also fine with this change given your concern was related to [NoInterfaceObject]?
Absolutely! makes good sense. Let me know if you need me to review the tests or anything.  

     

Received on Thursday, 6 September 2012 11:23:08 UTC