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Re: [sensors] Device Proximity

From: Marcos Caceres <w3c@marcosc.com>
Date: Fri, 11 May 2012 17:16:04 +0100
To: Doug Turner <doug.turner@gmail.com>
Cc: Dave Raggett <dsr@w3.org>, Dzung D Tran <dzung.d.tran@intel.com>, Anssi Kostiainen <anssi.kostiainen@nokia.com>, "public-device-apis@w3.org public-device-apis@w3.org" <public-device-apis@w3.org>, Jonas Sicking <jonas@sicking.cc>
Message-ID: <75CECC442DEC46E2B119F01909BD848F@marcosc.com>



On Friday, May 11, 2012 at 5:08 PM, Doug Turner wrote:

> 
> On May 11, 2012, at 8:51 AM, Marcos Caceres wrote:
> 
> > 
> > 
> > 
> > On Friday, May 11, 2012 at 4:38 PM, Doug Turner wrote:
> > 
> > > Games? Imagine you can use the proximity sensor to control some aspect of the game. Surely a binary attribute is probably not what you want.
> > 
> > Games is an interesting one. Do you have any example you were thinking of (I'll add this to the other email I sent about use cases)? 
> 
> 
> Not more than what I shared above. Sorry.
> 


I can't find anything on google either relating to games :(

I haven't gone through this whole list, but there might be some good stuff here that might be more indicative of use cases:

https://play.google.com/store/search?q=proximity&c=apps 


-- 
Marcos Caceres
Received on Friday, 11 May 2012 16:16:41 GMT

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