Declarative WebVR Community Group Meetup

Hello, I joined the group on W3C, and am interested in going to the Meetup.
Is there any room left?

I'm a software engineer with an affinity towards graphicals/interactive
programming, living in Oakland. On my free time, I'm developing Infamous
<https://github.com/trusktr/infamous> (soon to be renamed).
​ To describe it shortly, think of Infamous as an alternative to A-Frame,
but more generic (VR is not a requirement). The `threejs` branch has the
WebGL stuff on top of Three.js.

​My project currently allows me to write markup like the following for
describing 3D scenes (VR or not):

        <i-scene experimental-webgl="true" id="scene" backgroundColor="20
20 20" backgroundOpacity="0.8">

            <i-mesh
                has="sphere-geometry phong-material"
                id="first"
                size="400 400"
                rotation="30 30 30"
                align="0.5 0.5 0.5"
                mountPoint="0.5 0.5 0.5"
                color="255 0 255">

                <i-node sizeMode="proportional proportional" size="0.5 1" >
                    <p> This is regular DOM content </p>
                    <p>TODO throw helpful error when component not used on
i-mesh</p>
                </i-node>

                <i-node sizeMode="proportional proportional" size="0.5 1"
align="1 0" mountPoint="1 0">
                    <p> This is regular DOM content </p>
                    <p>TODO throw helpful error when component not used on
i-mesh</p>
                </i-node>

                <i-mesh id="second"
                    has="sphere-geometry phong-material"
                    size="1 1 1"
                    rotation="30 30 30"
                    color="100 100 100"
                    position="1.5 1.5 0" >
                </i-mesh>

            </i-mesh>

            <i-node id="light-container" position="0 0 1.6">

                <i-point-light
                    color="255 255 255"
                    id="light"
                    position="2 0 0">

                    <i-mesh id="light-helper"
                        has="sphere-geometry basic-material"
                        size="0.05 0.05 0.05"
                        color="255 255 255">
                    </i-mesh>

                </i-point-light>

            </i-node>

        </i-scene>​

​

/#!/JoePea

Received on Sunday, 5 November 2017 20:20:47 UTC