Re: CSS shaders: Cinematic effects for the web | Adobe Developer Connection

On Monday, October 3, 2011, 11:11:31 PM, Johannes wrote:

>> On Monday, October 3, 2011, 10:07:32 PM, Sandy wrote:

>> SR> This seems interesting...do we need to interact with these folks?? How??
>> SR> Sandy

>> SR> http://www.adobe.com/devnet/html5/articles/css-shaders.html 

>> Yes, its interesting. Also, clearly extensible to 3D vertex and pixel shaders.

JB> I didn't read the full spec yet but this looks very promising.
JB> It's not predefined fragment effects (like the svg filter) 
JB> but supports full custom vertex, fragment and mesh setup. Even
JB> glsl is the vertex/fragment language of choice.

Yes. Note that this is planned to be implemented as a 'custom' filter in the context of svg filter effects.

Only rectilinear trimeshes are supported (but I think that is a reasonable trade off).

JB> Does this run in any browser yet?

Apparently Adobe has an experimental Webkit build that does this, and will be demo-ing it as their developer conference this week.

JB> best regards
JB> johannes


>> As to how: the work is being done in the FX taskforce, which is a joint taskforce of the SVG and CSS Working groups.

>> public-fx@w3.org
>> http://lists.w3.org/Archives/Public/public-fx/


>> -- 
>> Chris Lilley   Technical Director, Interaction Domain                 
>> W3C Graphics Activity Lead, Fonts Activity Lead
>> Co-Chair, W3C Hypertext CG
>> Member, CSS, WebFonts, SVG Working Groups



JB> --------
JB> Dr.-Ing. Johannes Behr  tel: +49-6151-155-510
JB> Fraunhoferstr. 5                        fax: +49-6151-155-196
JB> D-64283 Darmstadt               skype: johannesbehr
JB> Germany                         web: www.igd.fhg.de/www/igd-a4/




-- 
 Chris Lilley   Technical Director, Interaction Domain                 
 W3C Graphics Activity Lead, Fonts Activity Lead
 Co-Chair, W3C Hypertext CG
 Member, CSS, WebFonts, SVG Working Groups

Received on Monday, 3 October 2011 21:18:34 UTC