csswg/css3-images Overview.html,1.80,1.81 Overview.src.html,1.83,1.84

Update of /sources/public/csswg/css3-images
In directory hutz:/tmp/cvs-serv28645

Modified Files:
	Overview.html Overview.src.html 
Log Message:
Renamed 'optimize-contrast' to 'crisp-edges' to match the Moz keyword, as an impl reported that they were confused by the name.


Index: Overview.html
===================================================================
RCS file: /sources/public/csswg/css3-images/Overview.html,v
retrieving revision 1.80
retrieving revision 1.81
diff -u -d -r1.80 -r1.81
--- Overview.html	2 May 2011 18:19:03 -0000	1.80
+++ Overview.html	3 May 2011 01:16:39 -0000	1.81
@@ -15,7 +15,7 @@
 
    <h1>CSS Image Values and Replaced Content Module Level 3</h1>
 
-   <h2 class="no-num no-toc" id=longstatus-date>Editor's Draft 2 May 2011</h2>
+   <h2 class="no-num no-toc" id=longstatus-date>Editor's Draft 3 May 2011</h2>
 
    <dl>
     <dt>Latest Version:
@@ -1822,7 +1822,7 @@
     <tr>
      <th>Value:
 
-     <td>auto | optimize-contrast
+     <td>auto | crisp-edges
 
     <tr>
      <th>Initial:
@@ -1871,24 +1871,23 @@
     such as bilinear interpolation. This is intended for images such as
     photos.
 
-   <dt>optimize-contrast
+   <dt>crisp-edges
 
-   <dd>The image should be scaled with an algorithm that maximizes the
-    contrast of the image, preserving sharp lines and not smoothing colors or
-    introducing blur to the image in the process. This is intended for images
-    such as pixel art.
+   <dd>The image must be scaled with an algorithm that preserves contrast and
+    edges in the image, and which does not smooth colors or introduce blur to
+    the image in the process. This is intended for images such as pixel art.
   </dl>
 
   <p>This property does <em>not</em> dictate any particular scaling algorithm
    to be used. For example, with &lsquo;<code
-   class=css>image-rendering:auto</code>&rsquo;, a user agent may scale
+   class=css>image-rendering:auto</code>&rsquo;, a user agent might scale
    images with bilinear interpolation by default, switch to nearest-neighbor
    interpolation in high-load situations, and switch to a high-quality
    scaling algorithm like Lanczos interpolation for static images that aren't
    moving or changing. Similarly, with &lsquo;<code
-   class=css>image-rendering:optimize-contrast</code>&rsquo;, a user agent
-   may scale images with nearest-neighbor interpolation by default, and
-   switch to EPX interpolation in low-load situations.
+   class=css>image-rendering:crisp-edges</code>&rsquo;, a user agent might
+   scale images with nearest-neighbor interpolation by default, and switch to
+   EPX interpolation in low-load situations.
 
   <p>This property previously accepted the values &lsquo;<code
    class=css>optimizeSpeed</code>&rsquo; and &lsquo;<code

Index: Overview.src.html
===================================================================
RCS file: /sources/public/csswg/css3-images/Overview.src.html,v
retrieving revision 1.83
retrieving revision 1.84
diff -u -d -r1.83 -r1.84
--- Overview.src.html	2 May 2011 18:19:03 -0000	1.83
+++ Overview.src.html	3 May 2011 01:16:39 -0000	1.84
@@ -1381,7 +1381,7 @@
 			<td><dfn>image-rendering</dfn>
 		<tr>
 			<th>Value:
-			<td>auto | optimize-contrast
+			<td>auto | crisp-edges
 		<tr>
 			<th>Initial:
 			<td>auto
@@ -1414,20 +1414,20 @@
 		colors are acceptable, such as bilinear interpolation.  This is intended 
 		for images such as photos.</dd>
 
-		<dt>optimize-contrast</dt>
-		<dd>The image should be scaled with an algorithm that maximizes the contrast 
-		of the image, preserving sharp lines and not smoothing colors or introducing 
-		blur to the image in the process.  This is intended for images such as 
-		pixel art.</dd>
+		<dt>crisp-edges</dt>
+		<dd>The image must be scaled with an algorithm that preserves contrast 
+		and edges in the image, and which does not smooth colors or introduce 
+		blur to the image in the process.  This is intended for images such as pixel 
+		art.</dd>
 	</dl>
 
 	<p>This property does <em>not</em> dictate any particular scaling algorithm 
-	to be used.  For example, with ''image-rendering:auto'', a user agent may 
+	to be used.  For example, with ''image-rendering:auto'', a user agent might 
 	scale images with bilinear interpolation by default, switch to nearest-neighbor 
 	interpolation in high-load situations, and switch to a high-quality scaling 
 	algorithm like Lanczos interpolation for static images that aren't moving 
-	or changing.  Similarly, with ''image-rendering:optimize-contrast'', a user 
-	agent may scale images with nearest-neighbor interpolation by default, and 
+	or changing.  Similarly, with ''image-rendering:crisp-edges'', a user 
+	agent might scale images with nearest-neighbor interpolation by default, and 
 	switch to EPX interpolation in low-load situations.</p>
 
 	<p>This property previously accepted the values ''optimizeSpeed'' and 

Received on Tuesday, 3 May 2011 01:16:43 UTC