Re: [csswg-drafts] [resize-observer] device-pixel-border-box size (#3554)

If part of paint needs to run, it's a tough pill to swallow to duplicate that work, which is why a frame of latency allowance helps.

Canvas *cannot possibly* stay 1-1 throughout a CSS Animation, so we know we're already working on an imperfect solution. 

Ideally, a pre-snapped rect will be exactly N pixels tall regardless of offset, unless we round the edge y0 and y1, instead of y0 and height. Anything else will require spurious resizes, which not only do we not want in webgl, but we don't want in general web content painting. Is my intuition leading me astray here?

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Received on Tuesday, 21 May 2019 20:36:21 UTC