- From: Chris Harrelson via GitHub <sysbot+gh@w3.org>
- Date: Wed, 24 Jul 2019 17:26:08 +0000
- To: public-css-archive@w3.org
> One note is that I _think_ (although being sure requires executing the entire [`ResizeObserver` spec](https://drafts.csswg.org/resize-observer-1/) in my head) calling `ResizeObserver.observe()` on the canvas element in question on every `requestAnimationFrame` should lead to a reliable `ResizeObserver` notification every cycle, whether the canvas has resized or not. That might be a path forward for @jdashg's use case.
Just to repeat what I said in the call also: that would indeed work and be fine, as long as you could observe the device-pixel border box of the canvas. Implementation for the developer would be:
```
function observerCallback(entry, observer) {
let devicePixelBorderBoxRect = entry[0].devicePixelBorderBox;
render(devicePixelBorderBoxRect); // WebGL rendering
observer.unobserve(myCanvas);
observer.observe(myCanvas, {box: 'device-pixel-border-box'});
}
var observer = new ResizeObserver(observerCallback);
observer.observe(myCanvas, {box: 'device-pixel-border-box'});
```
@jdashg would this meet your needs?
--
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Received on Wednesday, 24 July 2019 17:26:09 UTC