Re: [csswg-drafts] [css-easing-2] Complex easing/timing functions (#229)

Note that step easings have already made a decision of whether the moment of transition uses prev or next value: they use the next value. So presumably we'd be consistent there, as the use-case for making it controllable seems extremely minimal - you'd only see the difference if you purposely advanced a paused animation to exactly that progress %.

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Overall, uh, that sounds like a pretty good idea, and the fact that the curve is automatically c1-continuous is nice (unless you purposely drop to c0- or non-continuous by providing additional arguments). I like the physicality of being able to provide a velocity directly, which enables realistic-looking bounces really easily by just inverting the y velocity, like your example shows. (Versus chained beziers, which require much more guess-and-checking to get a realistic-looking bounce.)

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Received on Monday, 29 April 2019 22:03:35 UTC