Re: [csswg-drafts] [css-easing-2] Complex easing/timing functions (#229)

Let's look at that in practical terms. To define a cubic hermite spline, you just need a list of (x, y, y') triples.

![easing](https://user-images.githubusercontent.com/17750010/56872439-ff189200-69dd-11e9-8a2f-4cad708e035d.png)

In this context, x would be time, y position, and y' speed. Which should make some intuitive sense from an animation point of view.

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Received on Monday, 29 April 2019 00:51:57 UTC