Re: [csswg-drafts] Added the first proposal for a 'reality' keyword.

@kearwood @blairmacintyre I think I will abandon this PR. As @AmeliaBR noted, our issue is with the display being transparent and not with running in an immersive environment.

> environment-blending:
opaque - The 2d content is fully opaque and able to render dark colors in a bright environment. Examples: Traditional 2d monitors, tablets, phones, VR headsets that are not optically transparent, AR devices that use a pass-through camera feed.
additive - The web content is blended with the real world with additive mixing. Black is fully transparent and bright colors have the most contrast. Examples: Windshield head's-up-display, optically transparent displays such as the Microsoft Hololens and Meta2.
subtractive - The web content is blended with the real world using subtractive mixing. White is fully transparent and dark colors have the most contrast. Examples: An LCD display embedded in a bathroom mirror.

I have not seen subtractive blending. Do you think there are implementers for this feature? If not, we shouldn't put it in since the spec can't go to CR.

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Received on Saturday, 2 June 2018 02:26:31 UTC