On 6/22/2011 5:16 AM, Charles McCathieNevile wrote: > On Wed, 22 Jun 2011 13:06:08 +0200, Paul Bakaus <pbakaus@zynga.com> > wrote: > >> Hi everyone, >> >> We at Zynga use hit testing to a great extend in our isometric games >> and have long searched for a solution that removes some of the >> processing burden from us. I therefore very much disagree that hit >> testing should be up to the js developer. If possible, this is a >> perfect candidate for a job the browser can help us with. And by >> "us", I am probably talking about almost every JS game developer. > > What about placing a transparent image over the top of your canvas, > and using an image map in it. Things that need to be clickable can be > updated according to whatever you're drawing, things that don't remain > purely immediate mode. > > I haven't tried it, but I've been thinking about it (and about how the > whole discussion reminds me of ISSUE-105 [1]) and I ran across > something that demonstrates the technique [2] (although I think the > purpose of that demo was something else, and whatever it was trying to > do seems horribly complex to me). > > [1] http://www.w3.org/html/wg/tracker/issues/105 > [2] http://zreference.com/image-map-canvas/ > I want to point out that, apart from the difficulty of translating curves into polygons, image maps are not suitable for animated content. The proposals that Richard and I have put forward put attention to use cases where content may be animated and/or overlapping. Developers following WCAG 2.0 practices should have little difficulty incorporating these shadow dom management techniques into their projects. -CharlesReceived on Wednesday, 22 June 2011 21:55:26 GMT
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