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Re: [web-audio-api] Loop start/stop points (#157)

From: Olivier Thereaux <notifications@github.com>
Date: Wed, 11 Sep 2013 07:29:59 -0700
To: WebAudio/web-audio-api <web-audio-api@noreply.github.com>
Message-ID: <WebAudio/web-audio-api/issues/157/24244542@github.com>
> [Original comment](https://www.w3.org/Bugs/Public/show_bug.cgi?id=17390#0) by Olivier Thereaux on W3C Bugzilla. Thu, 07 Jun 2012 16:04:29 GMT

Discussion thread, 30Apr - 8 May:
http://lists.w3.org/Archives/Public/public-audio/2012AprJun/thread.html#msg80

Discussion thread, 23-24 May:
http://lists.w3.org/Archives/Public/public-audio/2012AprJun/thread.html#msg397

Comment from Joe Berkovitz, 24 May 2012:
«
In my original proposal I had suggested that loopStart/loopEnd be set to 0 and the sample length in order to loop the entire sample (iff the "loop" attribute is set on the AudioBufferSourceNode).

After some thought I think that while this behavior obviously makes sense when loopEnd is the sample length, it would be also advantageous to define that whole-sample-looping occurs when loopStart == 0 and loopEnd == 0, and that these in fact be those attributes' default values. This provides a guaranteed way to achieve the whole-sample-looping behavior regardless of what underlying AudioBuffer is set into the AudioBufferSourceNode.
»

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Reply to this email directly or view it on GitHub:
https://github.com/WebAudio/web-audio-api/issues/157#issuecomment-24244542
Received on Wednesday, 11 September 2013 14:30:46 UTC

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