[Bug 22723] OfflineAudioContext and ScriptProcessorNodes

https://www.w3.org/Bugs/Public/show_bug.cgi?id=22723

--- Comment #1 from Chris Rogers <crogers@google.com> ---
Kumar, I've been starting some initial work on this in Blink.  I believe that
as long as the ScriptProcessorNode buffer size is equal to 128 (the block
processing size of the AudioContext) then we can get zero in/out latency on
this node if used with an OfflineAudioContext.  Otherwise, if the buffer size
is greater, then we have to end up buffering and incur some latency, although
the processing would still be synchronized.

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Received on Thursday, 18 July 2013 22:24:29 UTC