Re: Sites using webkitAudioContext only

On Thu, Jul 4, 2013 at 10:46 PM, Jussi Kalliokoski <
jussi.kalliokoski@gmail.com> wrote:

> On Thu, Jul 4, 2013 at 1:17 PM, Robert O'Callahan <robert@ocallahan.org>wrote:
>
>> On Thu, Jul 4, 2013 at 9:32 PM, Jussi Kalliokoski <
>> jussi.kalliokoski@gmail.com> wrote:
>>
>>> AudioContext#createBuffer():
>>>    * new AudioBuffer(sequence<Float32Array> data, sampleRate). This
>>> will avoid the synchronous memory allocation so authors can even offload
>>> the creation of the actual buffers to Web Workers. It also helps avoid an
>>> extra copy if you already have the data when you create the buffer.
>>>
>>
>> Would this neuter the 'data' arrays?
>>
>
> I don't see any other sane way to do it.
>

Sounds fine to me.


>
>
>>  AudioContext#decodeAudioData():
>>  * At the very least this should return a promise instead of the
>> callbacks as arguments.
>>
>
> They're called Futures now. I think we could add the Future version later
>> --- a little duplicative, but no big deal.
>>
>
> I thought they were called Futures first and now Promises:
> http://infrequently.org/2013/06/sfuturepromiseg/
>

OK!


>
>>   * Is there some way we could integrate this into AudioElement? e.g.
>>> Promise AudioElement#decode(). This would make the normal pipeline of
>>> loading the assets simpler as well.
>>>
>>
>> This would be slightly painful. Media elements have a lot of state that
>> would just be baggage in this scenario. They might be playing at one offset
>> while this method tries to decode at another offset. Let's not do this.
>>
>
> You're probably right. Well what about Promise
> AudioElement.decode(DOMString url) and Promise
> AudioElement.decode(ByteArray url) then, as in, static methods?
>

Sure, but that's not very different to having them on the AudioContext.

Rob
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Received on Thursday, 4 July 2013 12:38:01 UTC