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[Bug 17415] (JSWorkers): JavaScriptAudioNode processing in workers

From: <bugzilla@jessica.w3.org>
Date: Sun, 29 Jul 2012 16:56:04 +0000
Message-Id: <E1SvWmi-0000K0-AH@jessica.w3.org>
To: public-audio@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=17415

--- Comment #76 from Grant Galitz <grantgalitz@gmail.com> 2012-07-29 16:56:03 UTC ---
(In reply to comment #75)
> (In reply to comment #69)
> > No, 0.5 seconds is trash. Needs to be no worse than 100 ms or it sounds like
> > poop to the user.
> 
> Obviously. I meant it more as an exercise: How low can you practically go? (out
> of curiosity)

Doesn't matter, because we would not be continuing from the previous stream,
and the lack of audio clock. Firing sample buffers based on time rather than
audio clock is something I would never do. I'd rather pipe in audio to the web
worker and force the users of browsers that have to do that experience high
copy overhead for the piping with the audio lag. I'd always rather deal with
crazy audio lag than arbitrarily schedule new audio that's not driven from
previous stream endings.

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Received on Sunday, 29 July 2012 16:56:05 GMT

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