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[Bug 17415] (JSWorkers): JavaScriptAudioNode processing in workers

From: <bugzilla@jessica.w3.org>
Date: Sun, 08 Jul 2012 06:47:00 +0000
Message-Id: <E1SnlGm-000414-6z@jessica.w3.org>
To: public-audio@w3.org

--- Comment #34 from Grant Galitz <grantgalitz@gmail.com> 2012-07-08 06:46:59 UTC ---
> For use-cases such as "run an emulator producing sound and graphics", the best
> solution is to provide Worker access to canvas as well as audio. Then you can
> have reliable audio and a reliable frame rate as well.

What about lack of hardware acceleration? That'll block audio as long as gfx is
on the same thread as audio, which in my case is a must for low lag sync.

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Received on Sunday, 8 July 2012 06:47:59 UTC

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