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Re: Use Cases and Requirements document

From: Olivier Thereaux <olivier.thereaux@bbc.co.uk>
Date: Thu, 12 Jan 2012 15:28:52 +0000
Message-ID: <4F0EFC34.60309@bbc.co.uk>
To: Christoph Martens <christoph@martens.ms>
CC: public-audio@w3.org
Hi Christoph,

Thanks for your input for the Games use case / scenario. I am trying to 
translate your input into the syntax we are using in the use 
cases/requirements document, and have a few questions and notes below.


On 09/01/2012 13:05, Christoph Martens wrote:
> What comes on my mind for game requirements on audio is mostly:
>
> - Noises that you can overlay. Should be as easy as possible like having
> two different audio sprites.
> AudioNode.addOverlay(noise.mp3)

Is this requirement for audio overlay equivalent to playback + mixing of 
sources? Or is there a specificity to overlay that would justify its own 
requirement?


> - Multi-Channel 3D environment

Agreed. We have a stub for spatialisation effects in the document. Need 
to be developed.
http://www.w3.org/2011/audio/wiki/Use_Cases_and_Requirements#Requirements


> - Native AudioSprite support

Sounds reasonable. I've added a stub in the requirement document about 
it. Curious to hear more from the group about how to tackle this.


> - Buffering / Caching

Added a stub for this, too.



Thanks!
Olivier


-- 
Olivier Thereaux
BBC Internet Research & Future Services



Received on Thursday, 12 January 2012 15:29:45 GMT

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